ICE: Sentry - Destroyer • Rez: 4 • Strength: 0 • Influence: 1

Trash 1 program.

End the run.

Whrrrrr!
Haas-Bioroid • Ed Mattinian • Core Set #64
Reviews
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Pros

  • awesome subroutines for the cost
  • cheap to splash

Cons

  • 0 strength, very suspectible to Parasite
  • hard to get the most out of both subs

Thoughts

  • this Ice is tricky to use. Strength and cost suggest it is an early game Ice, but the runner probably has no programs very early and paying 4 credits just for the ETR is reasonably expensive, so the window of opportunity is small
  • However this can really hurt an early Magnum Opus
  • in order to shore up the weaknesses, Rototurret makes a mean tag team with Neural Katana or Komainu. Now programs aren't safe installed or in the runner's grip
  • Unfortunately these all get eaten for breakfast by Mimic
  • In order to preserve some late game threat, Corporate Troubleshooter are known to have trashed a program here and there via their turrets
  • against Criminals a very good place for the turret is archives to protect against Sneakdoor Beta. Once HQ is out of reach during the early game, almost any Criminal will try the other way and now there is something precious to trash