Event • Cost: 1 • Influence: 1

Play only if you made a successful run on R&D, HQ, and Archives this turn.

Add Notoriety to your score area as an agenda worth 1 agenda point.

When you're this good, it's hard not to grow a fan base.
Shaper • Matt Zeilinger • Trace Amount 26
Links: Decklists | ANCUR

This card is a decent consideration now that each faction has tools that specifically help with (Comet, Doppelganger/Early Bird, Eater). However, I would like to try to answer the important question of why, instead of the answer to how. What makes this card good, and why would I consider it in my serious decks right now?

  • There is the obvious secret win, when the corp doesn't expect you to score that last point.

  • Scoring one early can make an all in play for the final agenda much more confident

  • Finally, the most important reason. Glacier Corps are becoming a serious issue. Jinteki is running agendas that are incredibly hard to steal. If the Corp has scored 3 Nisei MK II, and you have scored 3 NAPD, and all that is left is the Future Perfect, this turns a very difficult win into a feasible one.

As Agenda's are scored and stolen, Agenda density decreases, and this is to the corp's advantage. The most powerful effect of Notoriety is that there are no longer 20 Agenda points in the game, there are 22 or 23. This pressures the corp in a powerful indirect way.

As such, I would include this in decks that have central run synergy, and have a difficult time against Glacier Corps. This might be a fine fit for Leela, or Valencia, or Hayley. And let's not underestimate the value of an early point because the Corp let you leak in some central runs early.


All-nighter is an excellent partner to this card. You can squeeze in an extra run if one of your central runs fails for reasons you can overcome on a second attempt, and perhaps more impressively you can score two of these in one turn! It's like Runner fast advance. Other stuff like Stim Dealer can do the same job, but All-nighter is in-faction and does exactly what you need it to and no more. If you're going to do this though, you probably want some other way to abuse having five clicks in one turn.

A difficult card to score, but may have some windows with Comet and an agressive runner. If you don't you have to spend your whole turn (one click running each server and the last one to achieve this) in this and be good at it since you even have to have the another and another in your pool.

Maybe useful also with centrals only criminal or with combination of other events that make you run (Dirty Laundry) or hardware that make your running profitable (Desperado).

But it's rare to being score unless some early games or killing desks who want you to get into the servers. Also it has a counterpart in Crisium Grid

Also, in Spanish this card is important to note that had an errata and said "succesful run in R&D, HQ OR archives" which was way too good.

It's not so difficult, you have to prepare and do it properly. Better with Inside Job but I win at least 3 game with this card, and think about Eater combos... —
Doppelganger will also allow you to make the necessary runs in 2 clicks. —
Doppel + Early Bird = playing all three notoriety's on a single turn. Say whaaaaaaaaaa —