ICE: Code Gate - Tracer • Rez: 3 • Strength: 4 • Influence: 1

Trace3– If successful, the Runner loses , if able.

Trace3– If successful, end the run.

Dont Tread On Me
Haas-Bioroid • Bruno Balixa • Cyber Exodus 52
Links: Decklists | ANCUR

Like Caduceus, Viper is one of the Snake ICE, with a very similar setup. It may be a little easy for the runner to pay through the traces if they wish, but truthfully told even for a one link runner that would be a minimum of four credits. Perhaps only two credits if running on the last click, but that is a very dangerous proposition. It is also something that some newer concept HB decks are trying to push - Run last click and face the dangers, or run early and let me rez my Bioroids at a reduction.

It has seen a lot of use in that style click denial deck, and has even seen some use in combination with Enigma. Its higher strength yet the same rez cost is balanced by the fact that it is a trace style ICE, but that higher strength keeps it relevant later into the game. Plus it means that other resources must be spent for the all too common fixed strength breakers to be used to get through it, which is a different sort of tax in itself.

I've never understood why this isn't as popular as Eli in HB. Same cost, strength, and # of subroutines. Same weakness of being able to be beaten without a breaker, but where Eli saps clicks, Viper saps credits. Double icing an early server with Viper and Eli creates a losing proposition for the runner every time. Love it. —
Note: Apex HATES this ice. Because neither of the subroutines is "end the run", Endless Hunger can't touch it. —