Operation: Black Ops • Cost: 1 • Influence: 3

Play only if the Runner installed a resource on his or her last turn.

Trace2– If successful, add 1 installed resource to the top of the Runner's stack. If unsuccessful, take 1 bad publicity.

Haas-Bioroid • Isuardi Therianto • Second Thoughts #31
Links: Decklists | ANCUR
Hellion Alpha Test

So this card has a low trace, gives you bad publicity if you fail the trace, and has a pretty crappy window of opportunity. Ugh, what a terrible card...unless you happen to get it early, and are playing a resource happy runner. I played this against a runner with the supplier, and I added 2 of these to my deck on a whim. It was magic. A hosted Kati Jones and Professional Contacts were busted up by this little card. The runner wasn't tagged, and it was the first turn of the game, it probably set me up for the win because the momentum he lost by losing those cards was pretty big.

Now, I'd imagine if he just played Kati, and I used it, he'd probably have more money, and would beat the trace if he could, so it would be more expensive to play, not worth the time, but if your deck has problems with things like Personal Workshop, or the supplier, or even any of the shards, this card will probably make you much happier. It's definitely niche, and not every deck will want to play it and the influence is high enough that this is only going into HB decks, but considering the lack of ways to tag someone effectively in HB, and considering how much money you can make in HB, you can at least leverage this card as a tempo changer.

At it's worst, it does nothing but protect your hand from hq accesses, and at best it totally screws up the runners game. No one really plays this card, no one is teching against it. First turn Andromeda might play all the economy in the world, but if she ends up taking a slow supplier turn, it would definitely be worth playing, and I believe more people should think about this card, and cards like it that are traditionally underplayed.

Thing is, I can't think of a single thing that this does better than Snatch and Grab. S&G has no window, less cost, higher trace, a stronger effect, and lower drawback (the Runner takes a tag, vs you taking Bad Publicity). Oh, and yeah, I know this is any resource and that S&G is a "connection" but when was the last time the runner played a resource that wasn't a connection that was worth killing? Liberated Account? —
Personal Workshop hosting something awesome? —
Off-campus apartment? Bonus: The runner has to constantly install resources when using that card, so you can trash it any time after they add something new. —