Corporate "Grant"

Corporate "Grant" 1[credit]

Event: Current
Influence: 3

This card is not trashed until another current is played or an agenda is scored.

The first time you install a card each turn, the Corp loses 1[credit].

You'd think someone would have noticed a program entitled "Career Opportunities in Hacking" earlier.
Illustrated by PxelSlayer
Decklists with this card

Council of the Crest (cotc)

#44 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)
Rulings

No rulings yet for this card.

Reviews

Finally.... a decent Current for criminals.

Corporate Grant plays on a criminal strength - keeping the corp poor. Because of its trigger, it only truly shines in builder/horizontal decks. However, most criminals (e.g. Gabe, Ken, Los) are aggressive. They get their rig up fast, and run, run, run.

Meet Geist (if you somehow haven't already):

  1. Geist installs a lot of cards, constantly triggering the ability throughout the game.
  2. Counters Scarcity of Resources, which has shut down staple cards like Fall Guy, Tech Trader, and Street Peddler for a long time.
  3. You can use Street Peddler during the corp's turn, triggering Corporate Grant out of turn.
  4. Slows down Rush and FA decks, letting you build up before they can win.
  5. Cheap to play.

As a Criminal "main", it makes me proud to finally see a solid Current after several years.

(The Devil and the Dragon era)
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