Tranquility Home Grid

Tranquility Home Grid 1[credit]

Upgrade: Region
Trash: 4
Influence: 2

Remote server only.

The first time each turn you install a card in the root of this server, gain 2[credit] or draw 1 card.

Limit 1 region per server.

The oldest of Heinlein’s domes, the self-proclaimed heart of Lunar culture.
Illustrated by Zoe Cohen
Decklists with this card

Uprising (ur)

#105 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)
Printings
Uprising
Rulings
  • Updated 2020-04-10

    NISEI Uprising Release Notes [NISEI Rules Team]

    Does Tranquility Home Grid's "Remote server only." restriction apply even while it is unrezzed?

    Yes. It cannot even be installed into the root of a central server.

    Can Tranquility Home Grid be swapped to a central server?

    No. The roots of central servers are not valid locations for a card with "Remote server only." Cards can only be swapped if each card can legally exist in the other's location.

    What happens if somehow Tranquility Home Grid ends up in the root of a central server anyway?

    It is trashed during step 10.3.1e of the next checkpoint.

    Does Tranquility Home Grid meet its trigger condition from the Corp installing ice protecting its server?

    No. Tranquility Home Grid only looks at cards installed in the server itself.

    If Tranquility Home Grid is the first card the Corp installs in a turn, can they trigger its ability?

    No. Its trigger condition will be met while Tranquility Home Grid is inactive, before the Corp has a chance to rez it. Conditional abilities can only resolve if they are active when their trigger condition occurs.

    If the Corp uses an ability to "install and rez" Tranquility Home Grid in a single instruction (such as Restore), can they trigger its ability?

    No. Even though Tranquility Home Grid's ability will be active by the time of the next checkpoint after its trigger condition was met (when conditional abilities with that trigger condition are marked pending), it still was not active when the trigger condition actually happened, so it will not be marked pending. The "install and rez" is performed in order.

    Is there any way for the Corp to trigger Tranquility Home Grid on the same turn as it is installed?

    In order to do this, the Corp would have to install Tranquility Home Grid, swap it with another card already installed in a second server where no cards have yet been installed this turn, and then finally install still another card in that second server. A Corp player who manages to pull this off deserves a medal.

    What happens if Tranquility Home Grid is trashed as part of installing another card in its server?

    Nothing. Tranquility Home Grid will not be active when the installation completes, and therefore it will not be able to resolve its ability.

Reviews

I think it's an asset spam or rush / jammy card. Rez for 1 is always good with a trash cost of 4. And it gives you 2 credits or a card the first install each turn. So you want to use it to install cards often on this and in a jammy list it means you are not losing tempo while jamming stuff.
IAA usually costs you 3 clicks & 2 credits, with this it "only" costs you 3 clicks.

Installing & firing Rashida Jaheem means 3 cards & 5 credits, what's not to like? But it also means you need some ice to protect this card. Advanced Assembly Lines can give you the bonus twice, once in your & once in your opponents turn.
It might make sense with costly assets you only use once and don't keep in the server, like Bass CH1R180G4. And then we are fast in comparing it to Breaker Bay Grid which rezzes for free (until 5), so in the territory of 0 - 1 this is better (or multiple installs) from 3 - 5 BB is better. In combo decks like Spombo Asa also BB is the better choice, as you can use it for multiple items a turn.

So what are cards you want to throw in the server?

But also cards that are useless otherwise can go in the remote and force runner actions like CVS while giving you credits or cards.

The draw can be something that is better as this is also something BB does not offer.

The trash costs of 4 is a huge thing, so usually when I see it as a player I can't afford (in terms of tempo) to trash it.

(Uprising era)
833

This upgrade is so strong and cost-effective it is worth mulliganing for. It produces $2 most turns, or $4 whenever you install on their turn with Advanced Assembly Lines or Drafter.

It significantly increases the value of everything you want to be doing early (e.g. Rashida, Advanced Assembly Line, scoring small agendas) and has a high trash cost. It is a major boost to HB tempo at a cost of virtually nothing. It may get removed sooner or later so rock it while you can.

(Midnight Sun Booster Pack era)