Painting on a Sneaky Dinosaur

linuxmaier 702

The strategy is to play the early game running as much as possible. Yog.0 ASAP, don't worry about Dinosaurus. There's recursion a pleanty so if they blow up your Yog with a Grim, Archer or Rototurret, don't worry; it'll be back.

The Dino will come soon, which will increase your pressure. Depending on how well you're being kept out, either add breakers (or Femme Fatale) or start putting on pressure with Nerve Agent or Imp (preferably Imp) on HQ and R&D Interface or The Maker's Eye on R&D. Paintbrush can come out near the late game when servers start to become taxing to turn some inner sentries (I'm looking at you, Komainu) into easily Yoggable jokes.

I've played this a few times now, and Femme Fatale is the card that really shines. That, coupled with the Yogosaurus and Scavenge makes servers SUPER permeable basically at will. Same Old Thing really makes Femme/Scavenge work for me to get into a scoring server just as the corp thought they were safe.

Sneakdoor Beta and Nerve Agent come in jointly for second place in this deck as they're an awesome one-two punch. Prove to the corp early that their remote needs hardening up before they can score out of it, then throw down the Sneakdoor Beta when you get the feeling like their hand is gathering agendas and access access access.

Lack of a Datasucker hurts the Yog.0 but if you can keep the pressure up and use Femme Fatale on the ICE that's raising the hair on the back of your neck, you'll be golden.

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