A Feather in Your Cap v0.3

dtelad11 964

Please note that Recon is a placeholder for Drive By, which was spoiled in the latest draft pack:

Drive By, Event: Double - 0c As an additional cost to play this event, spend a click. Expose 1 card installed in a remote server. Trash that card at no cost if it is an asset or upgrade. 2inf, Criminal, SS #3

6 comments
8 Dec 2014 cranked

Vigil strikes me as an odd choice of console in this deck, in a deck this aggressive I'd almost certainly rather have Spinal Modem. Has Vigil been working out for you?

8 Dec 2014 AwkwardPizza

MU seems like a huge issue, especially if you mean to install Keyhole. You might want to run Djiin, Akatsu Mem Chip, replace your console with Box-E, or just remove Keyhole.

I feel as though Datasucker should be in this deck, seeing as you're running Yog.0 and Mimic. That could easily replace The Personal Touch as a method of boosting fixed strength breakers, which is eating up a ton of influence. That influence could be replaced by Drive By, Lucky Find, or anything else you can think of.

A third copy of Wanton Destruction and D4v1d would also be good - D4v1d has limited uses and is fine to draw multiples of, and Wanton Destruction is just flat out amazing. Perhaps remove Knight for that? It seems a bit out of place in this deck, and gets hard countered by Blue Sun.

8 Dec 2014 dtelad11

Interesting that the Vigil comment props up so often.

First, Spinal Modem costs twice as much as Vigil. Furthermore, its disadvantage is detrimental in a metagame where Caduceus and Data Raven are regaining their popularity.

More importantly, Vigil is a great economy card. Corps will rarely choose to manipulate their hand size just to stop it, and oftentimes you'll be able to punish them with Wanton Destruction or Utopia Shard (or just running HQ). I've been drawing with it almost every turn - it usually translates to 4-5 cards in a game, sometimes more. This allows me to get the economy and the pieces I need.

With that said, feel free to test with Spinal Modem - your mileage w.r.t Vigil may vary.

8 Dec 2014 dtelad11

Five MUs are enough for Keyhole, Mimic, Yog.0, and one alternating fifth. Also, since your goal is to harass the weaker central, you very rarely need a full rig - this is an aggressive build, you want the game to end early. At its heart it's a Keyhole deck, so removing Keyhole sort-of misses the point. I'm a bit baffled that the same reply talks about lack of MUs and then suggests adding Datasuckers (which require MUs). If it's too big for Mimic/Yog.0 plus Personal Touch, you D4v1d or Knight it.

I tried three copies of Wanton Destruction in a previous build and drew it too often. I could see three copies, though, I think it comes up to playstyle.

I like the idea of switching Knight with a third D4v1d - I'll give this build a spin, see how well Personal Touch breakers work, then probably make the transition. Thanks!

8 Dec 2014 ItJustGotRielle

Big fan of your reasoning on mimic/yog plus personal touch for 4str, and David for things above that. Smart idea, frees up memory since you aren't relying on datasuckers. This strikes me as a Quetzal deck and not just a Whizzard deck with a different ID like most Quetzal I see.

8 Dec 2014 dtelad11

Thank you for your kind words - the idea is not mine, unfortunately:

netrunnerdb.com

Full credit goes to @Thike ;-)