Mean Left Hook v1.1

invictus_blue 139

Two games under my belt so far with this deck, one win and one loss against a pretty good NEH player.

The very first game he had to adjust a lot for Leela's ability. He still pulled out the win, but I was able to get the idea of this deck up and running. I ran too much too early, letting him rez ice that I had to go waste time finding answers for instead of bouncing it back.

The second game I managed to Legword an Astro out of his HQ on turn 1, which was protected by an unrezzed ice; so was R&D, so I bounced that ice back and then scored another Astro off of R&D, bouncing back his HQ ice. Luck was with me, but it still showed me how powerful Leela's ability is. The game didn't last much longer, as he was able to score the other Astro, which further weakened his board state, and by this time I had Keyhole and enough breaker and econ to get into R&D once per turn.

The edits: I took out the interfaces in favor of a Utopia Shard (for FA/Killshot disruption) and one Inside job. The interfaces added a little more multi-access consistency, but don't play well with either Sneakdoor or Keyhole. The new cards add a little more consistency elsewhere, for a cheaper cost.

TL;DR I think I'm in love.

0 comments