This Might Sting A Bit...

omegalife2002 3039

So, this is my take on the "dead you" or "jamieson" builds, with updates from True Colors. It is probably pretty obvious, but the goal is to flatline, with scoring 7 as a back up, using the basic "never advance" strategy.

My favorite idea: start ditching agendas into archives, along with any Shock!'s that you draw, and leave them in there. When the runner goes in, count up the damage needed for a kill, pop jackson, and pull out the points that might get them the game. If you can't kill outright there, then follow up with Punitive Counterstrike. Bloody good times! :)

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