New Never-Advance v1.0

invictus_blue 139

I loved NA when llululien debuted it all that time ago, and this morning got to thinking that it could be viable again with the right mix.

The idea is that you install something in a taxing remote and let it sit for a turn. Then you either score it or make money off of it. This deck departs from the kill threat in interest of throwing all it's work toward scoring.

All agendas are 3 advancement or less; there's no tagging in the deck so that it can focus on scoring, so there's no need for Private Security Force.

The first turn or two will be ICEing the centrals and taking money, either clicking or playing money operations. Once that's settled, install a remote ICE and put something there every turn if you can.

Both Melange and GRNDL Refinery can net you 6 credit in one turn from an unadvanced state. Obviously Melange is preferable in most cases, unless you decide to bluff a Beale or 3-pointer with an IAA, or a NAPD with IA. That could certainly draw the run a bit more.

I fear that the defenses may not stand up to the new Anarch tricks, though, but who can without teching against them specifically?

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