Corp won't know what hit 'em

Aedrill 3

This deck went 2-1 during Loughborough Store Championship. And I lost this one mostly due to misplay.

It's a fairly standard Stealth deck but Chaos Theory makes it insanely fast. You really have no idea how quick it is. Most of the games I'm playing I've got full rig by turn 3-4, quite decent money and before turn 7 Magnum Opus simmering on Personal Workshop.

PW is a fairly new addition to this deck, and I'm glad I tried it. Besides being very good economy card, it has one more advantage. I'm able to just play a breaker on PW, and forget about it until I actually need it, during a run. If I don't need it for a long time, I will probably get it for free. Thanks to Lucky Find and being a stealth rig, there's a good chance I will be reasonably rich for quite a while at the beginning of the game, so I can shave some of the cost of Magnum Opus, really nice benefit. But the main use of PW is making sure that stacking barriers won't stop me.

Let's say, I've got Lady with only one counter on it and want to run a server with , for example, one Eli and one unrezzed ICE. Corp rezzes Eli and now I can only jack out or spend clicks if there are enough left. But with another Lady on PW, I can spend my last counter, install a new Lady from PW and break second Eli during this one run.

I really recommend this deck to everyone who likes "classic" Runners. No control, no disruption. Just money, efficient breakers and lots of running. It's fun as hell.

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