Kim Digger

it987 1

This deck was inspired by L4J Whizzard deck. I've made a few changes to speed it up, namely dropping Symmetrical Visage for Inject (and changing ID!)

Inject is great for eliminating dead draws. I've Had Worse, combo'd with the ID provides excellent flat line protection. Mulligan for card draw in your starting hand, and pick up the pieces as you go.

I find the best value for this ID is to try and run R&D or HQ every turn if possible. This makes rig building a slower process, but it keeps a lot of pressure on corp. HQ is my preferred target early game while corp is still trying to get all their pieces, then work towards R&D lock. There's a lot of turns where I was tempted to just click through my Liberated Accounts/Kati Jones, but I resisted the urge in favour of attempting to make ID ability fire as many times as possible.

Please criticize, I appreciate input! :-)

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