HB shell game v0.2

Hallenbach 7

GAMEPLAN

Put a decent amount of ICE on HQ and R&D. Have Snares act like HQ-protection and deter big R&D-digs. Worst case is to install Snares as run bait, but preferably they should stay in HQ. Maybe single ICE a on a remote or two, but more as a run bait than actual protection. Mostly install naked assets and then let the mind games begin. Except for the NAPDs, all agendas can be scored in one turn when installed.

Advance traps and agendas the like and leave them there. Make the runner hesitate of whether it's a triple advanced agenda or Project Junebug.

To save click and increase the number of assets, I opted for drip economy and creds from assets. I considered Diversified portfolio but I think PAD campaign is a better choice. I miss the chance of bursts of creds, but there's more for the runner to trash.

AGENDAS

The choices are inspired by NEH shark tank and the likes. Agendas that I can either advance and score in a single turn (the 3/2s and 3/1s) or hard to steal (NAPD contract).

ASSETS

A lot of assets, of course. There's some ICE but the game plan is to install most assets naked. I chose PAD campaign over Eve because of a better rezz/trash-ration and fast pay-off.

OPERATIONS

Just Hedge fund for economy. A single Biotic labor to have the chance of installing and scoring a 3/2, if necessary. As previously mentioned I've considered 3x Diversified portfolio, but opted for PAD campaign instead. It's cheap and can really bring you back economically. But with a bad match-up, I fear many assets will be trashed and I won't get much creds from the Diversified Portfolio. I hope the PADs to stick and bring more money in the long run.

ICE

Not much room for ICE out of faction, because of lack of influence. Mostly bioroids the runner can click through and rather cheap ICE. I don't think I'd have the money to have stronger ICE that could really stop the runner in its track, anyway. So I've gone for ICE with multiple subs (i.e. Markus 1.0 instead of Wall of Static) to tax the runner. Also ICE with potential to trash cards or land a brain damage (Viktor 1.0). A single Toll booth if there's any server I really want to protect.

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