GRNDL: Plan B

MarbleMunkey 422

This is a modified version of the deck outlined by TheBigBoy here: https://runthenet.wordpress.com/2015/07/15/grndl-the-game-plan/

I've been playing for weeks now, and it revitalized my enjoyment of playing corp. You are aggressive from turn one;

Major changes from the original: Wall of Static is out, Spiderweb is in; More taxing and early Quetzal protection. Cyberdex Virus Suite helps with clot and medium (although the only thing you're scoring out of hand in the Hostiles) Corporate War does well in here, since this deck prints so much money...

Sea double-scorch is a possibility in this deck (and a threat if you can over-score a Project Atlas), but your primary goal is to score out. Don't be afraid to rez those Archers when they are least expecting it.

12 comments
22 Sep 2015 Bigguyforyou518

This looks fun as hell, definitely would like to give it a shot.

23 Sep 2015 TheBigBoy

You have done very similar things as me since I wrote that article! Spiderweb does serious work.

My current list is yours with these changes: -1 Corp war -1 The Future is Now -2 Jackson Coward ;) -1 CVS -1 Chimera -1 Changeling + 1 Global Food Initiative + 1 Lotus Field + 3 FAST TRACK + 1 Quandary + 1 Wall of Static

The most glaring difference is the 3 Fast Tracks. This card is super key as it lets you ignore R&D lock if you are at all close to winning (which you should be pretty quickly). Global food is awesome. The 5/3 before lost me a lot of games but being able to win in 3 scores (or GFI + 2 counter Atlas) is a big deal. The Future is Now is interesting and I may try 2 instead of the Corp War.

Thanks for working on the deck!

24 Sep 2015 MarbleMunkey

And thank you for the response! I've really, really enjoyed this deck, and and I had been in a space where none of the Corp decks were interesting me; This shook me out of that malaise.

You are absolutely correct about Fast Track, and I'm trying to remember now why I cut them. I suspect it's been that my local meta has been light on the R&D punishment, but I honestly don't remember my rational. I'm going to a tournament this Sunday, and will definitely slot them back in.

Global Food Initiative will definitely be a replacement when I finally get a copy of D&D.

I appreciate the sentiment on JaHo; His use in my play style has not been so much to rescue Agendas, but rather to shuffle dead Snares back into R&D. Multi access on R&D becomes a lot more iffy when you just saw 3 Snares go back in and I'm sitting on 20 credits..

The Future is Now has been a flex spot; I ran False Lead in it for a while to try to catch the runner with a click 2 Snare!, but that never happened.

26 Sep 2015 Bigguyforyou518

So I've been playing this for a few days online on Jinteki.net. The meta there seems to be about 50% Noise and 50% big rig and/or gigantic resource-based economy, so in short, everyone plays slow as hell. I feel like playing this deck has been a public service announcement to bad players: "STOP PLAYING AUTOPILOT DECKS, START PAYING ATTENTION TO THE GAME!"

I can't tell you the number of games I've won because people would rather turtle than facecheck, and they don't realize until turn 5-6 that I'm not going to give them time to set up their back-breaking combo, and that Clot or The Source isn't going to slow me down. Those precious moments when their panic sets in...savor those.

Thank you guys for your work on this deck, it has been a huge inspiration for me!

5 Oct 2015 Lupus Yonderboi

Thanks for the share. I made a deck heavily inspired from this one (+ TheBigBoy variant) and it's terrific.

20 Oct 2015 argaille

Why not Geothermal Fracking instead of Corporate War?

20 Oct 2015 MarbleMunkey

@argaille: It's worth considering, but since you are definitely going to score 1-3 Hostile Takeovers, the BP already adds up. It could net you more money overall, but I've very rarely run into situations where Corporate War would fire negatively; when it happens, you money up and score it out the next turn. Plus it's clickless.

21 Oct 2015 TheBigBoy

@argailleBoth are pretty bad. Corp war is a bit better because every click is precious. You should rarely need 14 more credits to win. Fracking is a bit better against Vamp, so consider it if that's a big thing in your meta.

Corporate Sales Team (10 Credits over 5 turns) in Mumbad will surely take this slot.

21 Oct 2015 MarbleMunkey

@TheBigBoy: Been meaning to tell you, I put the Fast Tracks back in, and swapped the Jackson Howards for Team Sponsorships; Loving it!

TS rewards what you already want to be doing: Score agendas.

21 Oct 2015 argaille

So 2 TS for 2 JH and 3 FT for What? :)

21 Oct 2015 MarbleMunkey

@argaille: Exactly what @TheBigBoy suggested: -1 CVS -1 Chimera -1 Changeling.

I'll post an updated decklist when I get a chance. Global Food Initiative will probably take away one of the Team Sponsorships when I actually get D&D.

22 Oct 2015 TheBigBoy

Doesn't TS just get trashed? You have 1-2 bad pub always. I'd rather keep R&D super dense. Lotus Field is still a great use of 1 inf