MUSHIN GRID IS BACK

bblum 4783

Won 100% of games in playtesting so far... that is, 1 out of 1 game.

It's still drawing board phase but in theory any deck that plays 3x crisium grid seems good right now.

5 comments
6 Feb 2016 ItJustGotRielle

Do you think 17 ice is necessary given that you don't make remotes? I could see us cutting down a card or two to add Subliminal Messaging. Worth testing anyway given the durdley nature of these decks.

6 Feb 2016 bblum

Well this is supposed to be more rushy, to try to undercut the long-game inevitability of anarchs right now. 17 is definitely a lot of ice but I put 3 hives (compared to bootcamp's 2) and 4 croutons/orions (compared to bootcamp's 3) to try to make things show up as fast as possibl. If you cut an ice it'd have to be one of those, and I'd put some more econ instead, launch camp probably.

6 Feb 2016 bblum

(If I wanted to play something durdly I'd just play regular old bootcamp.)

8 Feb 2016 CrimsonWraith

Any thoughts on going to a 6 agenda suite with 5/3s and 2x Vanity Projects instead? It means you win the game if you Mushin a Vanity Project and any other one agenda, but you give up a lot to do that (economy of Corp War and Oaktown, tutoring of Atlas) while making it easier for the Runner to win the game on fewer accesses (no GFI and presence of 4-point agendas). I imagine, all things considered, that comes out in favor of this suite. Nonetheless, I'm curious if you considered it and what your thoughts were. :)

8 Feb 2016 bblum

Exactly what you said, plus the influence of it, plus the fact that I don't want to be all-in on the combo -- rushing oaktown normally on turn 2 is still very strong.