Argus bad pub SEA/scorch

poobslag 4

The idea is to score a few early 1-pointers to fuel your Archers, so that you can protect the 3-pointers that matter. The SEA/Scorch combo is there, there's no tutoring but The Cleaners and Private Security Force can occasionally help you get the extra 1 or 2 meat damage you need to secure the kill.

I originally ran Elizabeth Mills and Exposé to eliminate bad pub, but the bad pub usually only worked out to 4-5 credits over the course of the game, so it just wasn't worth it. The ice in this deck isn't trying to tax the runner, it's trying to keep them out entirely. If it fails to keep them out, that's what the kill options are for.

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