Metal Man (1st Place Arizona SC)

ChairmanHiro 459

This was the corp deck I took to the Arizona SC and won the tournament with. It went 3-1 on the day (vs all Anarchs), with the only loss due to extremely bad agenda flood (5 agendas at 12 cards into the deck with no whampoa or PreAct found). Other than that it preformed very well.

You're probably familiar with most of the cards in the deck, but there are a few exceptions to explain.

  1. Data Loop - I've been testing this out for a good while, most of the time it gets tossed on archives if you aren't finding enough Domes or Hokusai, but after extensive testing, while it is nice to have once in a while and results in some kills or Obokata's not being stolen, that 7 to rez really is a huge inconvenience, and I recently traded it for a swordsman.

  2. Voter Intimidation - I put this in my PU deck long ago and never looked back. This has singlehandedly turned around numerous losing games. It kills Turning Wheel, Caldera, Hunting Grounds, Film Critic and occasionally Net Mercur. Indispensable tech card.

  3. Enforced Curfew - This would be a 2nd Ark Lockdown or Whampoa, but there are several players in my store who I knew would be packing 3x Employee Strike. Plus it syncs with the rest of the deck quite well. In one game I played this single copy of Curfew 3 times.

I'm weird because I actually love playing PU. Hate me all you want but only if you take net damage first. :P

1st Match - Good Stuff Valencia. Got super flooded AND lost the psi game to blow up Turning Wheel that later multi'd my hand for the win. Feels Bad.

2nd Match - Apocalypse Omar. Landed an early DDoS into Apoc that killed all 3 copies of Kakugo. Fortunately I got them back quickly with PreAct and Archived Memories and got my damage gate set up, as well as removing his 2 other copies of Apoc with Lockdown, after which he quickly fizzled out.

3rd Match - Counter Surveillance Maxx. This one had me worried, but I found and spammed Whampoa ASAP, bottoming 3 Agendas, then refused to use Preemptives or Miraju to avoid shuffling the deck. When he went for his giant dig, 2 Komainu on RnD messed up his 17 card hand pretty badly, leaving him low enough that his big dig hit enough traps to kill him while only scoring 4 points.

4th Match - Good Stuff Val #2. Game ended quickly. They got greedy early on by Rebirthing into Ed then running my open RnD. They stole an Obokata and ended the turn on one card. I then killed them with Neural > Archived > Neural.

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