Dinomind (v0.1)

Ajar 1624

I know, I know, no Dinosaurus... but the name is just too awesome!

Overmind + CT's MU + Deep Red = many, many power tokens. E3 and Grappling Hook allow the tokens to be conserved if needed, and all three cards also support Knight.

Test Run the Overmind, spend the counters, then let it go back on top. Or Scavenge one that's spent to reset it. Install over a spent one and then Clone Chip it later. With 8 MU, Overminds should always be coming in with at least a couple of counters.

Inti for Wraparound, Deus X and Sharpshooter for Swordsman. Indexing requires multiple runs in one turn, which the deck doesn't really want, so I went with R&DI. No Levy -- win or go home.

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