HAND (1st place Omaha 6/3/18)

tooplard 347

DECKLIST ERROR: it's 3 Day Job instead of 3 Daily Cast. Sorry!

Largest Counter Surveillance: 19 cards

Largest Game Day: 15 cards

Largest Mars for Martians: 18 credits

Largest Severnius run: 8 cards (5 accesses)

Largest Obelus draw: 10 cards

This deck is built around the synergy between God of War, Obelus, Severnius, Game Day, and Mars for Martians. More tags gives you more money and handsize, which gives you more draw, which gives you more card accesses, which gives you even more draw. Tags are so good for you that it's often correct to install 2 God of War so that you get tags even faster.

The previous version of this deck, from before High-Profile Target was a card, had an 80-90% winrate in testing with Isaiah. It was able to run 3 Game Day and 2 Levy. -1 Levy doesn't hurt much, but -1 Game Day has a noticeable impact on the deck's consistency. You can still bring the old version of the deck, but you'll just auto-lose to HPT decks. This version feels like about a 40% winrate against HPT Argus.

This deck's gameplan is to assemble your rig and, if necessary, your protection package. Start getting God of War tags as soon as you can, then when the corp is on game point, clean out HQ and dig deep on R&D. If you didn't just win, then you have a turn or two to get ready for another large R&D dig, and so on until you win the game. Freedom's ID isn't very important to the deck, but there's no 17 influence Anarch and Freedom sometimes kills important cards.

The strength of this deck is that it can access any server for free using Dean Lister/God of War. It doesn't really matter how much money or ICE the corp has, as long as they can't score out before you start hitting 5 cards at a time from centrals. Mars for Martians also gives you large bursts of money, so you can afford to pay 12 credits to break Archer with God of War if the game lasts long.

The weaknesses are HPT, of course, and sufficiently fast rush.

I only played 7 games at the regional, and this deck went 2-1 with wins over Punitive Palana and HPT Argus, and a loss to Skorp rush. The Punitive Palana had no chance, but the other two games could have gone either way. The top 4 was 3 Argus 1 Next. I recommend playing Isaiah's Freedom build instead unless you expect very little Argus.

Writeup of the games:

r2: against Jamie's Punitive Palana (Mwanza, Bacterial, Obokata) deck. I had a really slow start and had to click draw through half my deck, but his wasn't good either. He scored a Chronos Protocol early and removed some unimportant stuff from my trash, but I got set up and drew my deck. I was able to stop the next score with Deano. I popped Levy early in case of another Chronos. He started pushing out something else. I drew my entire deck again and accessed a bunch of cards. He was on basically unlimited money thanks to Palana and Mwanza. He scored another Chronos that put me at 15 cards in hand, 0 in deck, 0 in archives. I sat back and waited for him to do something. Eventually he went for a score, and I played By Any Means and Counter Surveillance for 19 cards to trash the rest of his deck.

r2: against Tom's Skorpios rush. We both had pretty good starts. I got my setup rolling much faster this game, which was good because he got to 4 points with an atlas counter early. I stole a lot of points from single or double accesses with Severnius, and Obelus helped me keep pace. I stopped him from scoring a 2-counter atlas, but he Hunter Seekered my God of War. I drew into another one pretty quickly, but he got to 5 points with an atlas counter. I ran HQ, hit 2 cards, but missed the Audacity and he won next turn.

Winner's Finals: against Mason's HPT Argus. I got a fantastic start and dropped Dummy Box, Wireless Net Pavilion, Paparazzi by turn 3 I think. I had to let him have the first IAA'd card, but it was a GFI and I was able to lock down the game very quickly. He was unlucky enough to get all his tagging ice and not much of his hard ETRs.

10 comments
3 Jun 2018 BizTheDad

What's the significance of the name of the deck?

3 Jun 2018 tooplard

you have a lot of cards in hand / the deck revolves around hand size and draw / i couldn't think of a better name

3 Jun 2018 mathandlove

Could you link to Isaiah’s Freedom build? I’m curious what you’re thinking.

3 Jun 2018 tooplard

I'll add a link as soon as he posts it. NRDB doesn't recognize Kampala Ascendant cards as legal yet.

3 Jun 2018 Puffin Zero

It won't let me publish because the Kampala Ascendant cards are not marked as legal yet but here is a meteor link to my freedom:

meteor.stimhack.com

It is heavily based off of @CritHitd20 's Freedom deck, with some changes to run Employee Strike over Clone Chip. I am not sure about the reclaims, I think they may be better as scavenges (or even something completely different).

3 Jun 2018 ElderMason

Congrats on the win! Great to hang with you for a while. Hope to see you again soon!

4 Jun 2018 tooplard

@ElderMasonoh, you will. june 16 we're comin for you

also there's an error in the list, it should be -3 daily casts +3 day job MY BAD

4 Jun 2018 Saan

I gotta ask; why only 1 Counter Surveillance? It seems like it's a no-brainer 3-of.

4 Jun 2018 tooplard

Most of your multiaccess is through Severnius. Counter Surveillance's role is to end the game. It's almost never worth playing early, because it's so expensive to use. You also don't need to include more copies for consistency, because by the time you want to play it you should be drawing your entire deck in a couple turns. I don't think I've ever regretted having it as a single copy.

4 Jun 2018 tooplard

Most of your multiaccess is through Severnius. Counter Surveillance's role is to end the game. It's almost never worth playing early, because it's so expensive to use. You also don't need to include more copies for consistency, because by the time you want to play it you should be drawing your entire deck in a couple turns.