Hey man, I've got places to be

kimadactyl 7

This deck is designed to win very, very fast. I don't know how competitive it is in tournaments but it's very fun to play.

The idea is you mulligan anything that's not got Wyldside in it, as with any Wyldside deck. That said, it still lives without it. As you'll probably notice, everything in this deck is very cheap. Install everything, trash cards.

This is very low economy, but trust me, it works. Cyberfeeder is very important to this deck, and with Scheherazade can actually pay you for installing cards, which is a good source of trickle income. Modded is an obvious combo with Wyldside which again, you can get a credit for. If you get a virus sweep, just sell viruses with Aesop's Pawnshop and install another. Imp is the real standout here. Trash a card on install, trash 2 cards for free, and then sell it for three. Again, you might actually turn a profit installing it.

Having no money makes you fairly resistant to account siphon. Tags are a problem, but ideally you finish the game before Corp draws their wombo combo. Trashing Wyldside is actually fine, if it's been in play a few turns it's usually done it's job.

You probably only want to Deja Vu for parasites. The idea is that you constantly defeat their tempo by destroying everything they put down, so after a few turns they only have 1-2 ice up and are scratching their head.

The only icebreaker is Darwin and you don't always need it, but it is great for passing early game ice. Obvious combo with Surge for a surprise strength 3 icebreaker out of nowhere.

Sub in Daily Casts for Sure Gamble if you're not afraid of tags -- note again you can sell it for 3 instead of taking the last 2 to make it even more efficient.

7 comments
27 May 2014 Alsciende

Why do you play Sacrificial Construct?

27 May 2014 kimadactyl

Combos with Wyldside/Pawnshop (basically just a zero influence easy mark) and very good at removing early fear vs "trash a program" ice, esp if you have Scheherazade up. It's very versatile!

27 May 2014 kimadactyl

Er, forgot it was 1 influence as well, my bad. You could take either but I like the option to stop trash ice.

27 May 2014 Jashay

Okay, looks fun! Not sure how quick out the blocks it would be; Darwin can take a mortal age to get rolling sometimes... I guess Surge helps a whole bunch though.

As a thought, since you are in no way short of memory, Modded could become Sahasrara. Less immediate payoff, much better long-term payoff.

27 May 2014 kimadactyl

Darwin combos nicely with Datasucker though. Esp if you can get Datasucker out early and get some virus tokens rolling. Mostly I find it acts as a deterrent though -- a corp on turn 4-5 with one ice already burnt to Parasite, low credits, and a hand full of 0-3 strength ice is not a happy corp :)

Modded is again, a Wyldside combo card. You will draw more cards than you need, and it gives you a tempo advantage where as Saharasa slows you down. Plus 3 Cyberfeeders is all the recurring credit income you need. This deck is all tempo!

27 May 2014 Jashay

I meant more about post-purge. Datasucker won't save you there, but as you say, Surge gets you back up to three.

Somehow I managed to completely blank that you were playing Wyldside, despite you mentioning it twice in the first three lines... Makes more sense then!

27 May 2014 kimadactyl

Post purge you usually have Grimoire up. So you sell your Darwin for 3, pay for a new one with Cyberfeeders, it comes with a token on it, next turn you use the ability for a credit and surge it, and it's on 4 instantly, trashed a card into the bargain and was possibly free :)