Little Tokyo: SanSan

Manticore 125

I've been playing variations of this deck for several months now; lately I've been trying this version with Troubleshooters and SanSan City Grid. Game-plan is to score out agendas pretty much as quickly as you can behind cheap ETR ice, landing Grims and Archers when possible to keep rolling. You're not really trying to kill anyone, just keep taxing them with the general prickliness of 1pt. agendas and Snares so they stay on their back foot and you can rush to 7.

I was trying out Ichi and Inazuma earlier and didn't really care for either, so I went back to Grim and threw in SanSan with my spare influence, since I found I often have a lot of money between Profiteering and the economy operations, and it's been nice; I'd rather protect it behind a cheap ETR ice than an agenda and sometimes you can get lucky with Philotic.

Actively seeking suggestions to replace Susanoo-No-Mikoto, which usually just a high strength ETR now that I took out Shi.Kyu, as well as Swordsman, which is occasionally quite nice but realistically can't be relied upon as a one-of with everyone wanting to get a Killer out ASAP anyway. That said, a high strength ETR sentry is by no means a bad thing to shore up some vulnerability to Parasite and Mimic.

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