Bring the No-ICE

KuDetat 36

Goal of the deck is to win via net damage, but if you bluff your way through, you could win via Agenda points too. I try to leave agendas that have been completely advanced on the table, and score them when I want to damage the runner.

The deck doesn't really care what how much Bad Publicity it racks up, if I can score a Profiteering early enough, it'll give me the credits I need to pay for most of my traps.

After lots of playthroughs, I've found the best way to play is to drop as many servers as I can, and equally advance all of them. Putting too many on any card in particular is no good.

Shocks/Shi-Kyu are meant to go into Archives, Cyberdex helps with Imps or Chakanas.

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