As of late 2020, Engolo is not restricted anymore. This allowed it to be one of the most splashed breaker across the board, along with Paperclip and Aumakua.

Why is it so much use? Two words : early aggression. Engolo allow the runner to run and facecheck any ice. Since you can color the ice as Code Gate, you are assured to be able to interact with it the first time. This speed up the setup of the runner considerably. Best of all, you only need that one card, not any other combo. Also, Engolo is the only non AI that can interact with trap ices, because it can change the trap type to Code Gate.

Did I mention it is also an absolute beast of a breaker. 2 creds or get strenght 6! In the current meta, there is only 12 ices stronger than that (and 149 equal or weaker than str 6). You could have only Engolo and Pelangi and be able to run a server with 4 ices.

The drawback for it is 2 MU and 4 influences. If you have means to tutor the breaker (Special Order, Gachapon, etc.), it is easy to have only one copy in the deck and still run fine.

Engolo pairs well with Dinosaurus or Gebrselassie. Dinosaurus push the strenght to 4, allowing you to interact with 110 ices without boosting. Gebrselassie allow you to keep the strenght boost to run multiple ices, keeping that low cost to boost that much longer.

In my opinion, Engolo is probably the best breaker of the game, for its strenght and diversity and lack of real problem (no viruses, can interact with anything, not an AI). At a cost of 5, it is a bargain for what it provide.


While on its face this card may not appear to be the best (2 to trash is not exactly going to stand up to many runners) I actually think it has a place outside of NBN. My reasoning is as such: within NBN, a runner is simply more likely to face check a card than in Jinteki or Weyland. Snare!, Forced Connection, and others are all nasty surprises for an over aggressive runner. As such, I think Early Premiere has a chance to shine in Jinteki or Weyland decks that want to score out bigger support agendas (The Cleaners, Bacterial Programming, or the now banned SSL Endorsement). In addition, Jinteki and Weyland both have plentiful non-agenda targets for an extra advancement counter. Project Junebug and GRNDL Refinery are both great targets for an extra advancement counter here and there. Last but not least, this asset plays quite well with Tennin Institute: The Secrets Within, as it can allow for some aggressive agenda counter placement should the runner fail to make a run. As with many cards in Netrunner, Early Premiere should not be in every deck. But, it provides enough functionality to support the strategy of several different potential decks.

Let's face it, while it is an interesting ID, trying to get the ID to trigger is actually not easy. But it come with its advantage.

First, the ID synergize well with Guinea Pig and The Noble Path. Both events will trash the grip and give you something. After which, you'll be able to easily trigger the ID. The ID also create bigger benefit from using Emptied Mind or for triggering Citadel Sanctuary or Sacrificial Clone. Bookmark, from the Shaper list, can be used for the same purpose.

Also, it is the only (as of late 2020) Anarch ID with a 40 cards size. If consistency is what you are looking for, this ID will be good. And because you are not especially fond of the ID, it pairs well with Rebirth, allowing you to change your 40 cards / 15 influences deck for a stronger ID, usually Omar.

Finally, Gnat as one of the best quote for it : "Damn, I'm good" is what you'll be saying after winning with this ID.


This agenda is amazing and should be played more often. Especially with Weyland decks using faceup agendas.

Once this is scored, it give your big agendas a protection from being stolen. Imagine the runner stealing a City Work Project, paying 2 to 5 cards in meat damage in the process, only to be denied that victory. And to top it off, enabling the corp by giving it 5 creds. Insane!

It is even better if the corp was playing the big agendas, like Government Takeover or Vanity Project. This is the difference between winning and losing the game.

Once it is scored, the corp is much more relaxed, since it can deny the game point victory at anytime, while continuing to push its strategy forward.

A top tier agenda, in my opinion.

<p>There's one major disadvantage with this agenda that means it isn't played much: it doesn't stop the Runner scoring points, it just takes them back. Say you're running <a href="/en/card/07006">Government Takeover</a>. The Runner will get 6 points if they steal it. If you use Divested Trust on it, the Runner still gets 6 points, then loses them again. That means that if the runner steals even 1 point – say, they steal a second copy of Divested Trust – your Divested Trust is now incapable of preventing the Runner winning the game.</p> —
<p>You forgot to mention the obvious synergy this agenda has with Punitive. They steal a 3 pointer, you take it back AND get 5 credits to blow them up with.</p> —
<p>@callforjudgement, I was under the impression that Divested Trust effect trigger before the runners gains the points, allowing to prevent you from losing the game. This is why I think this agenda is so powerful.</p> —
<p>Callforjudgement is right - you've got this agenda incorrect. This agenda cannot prevent a game-winning steal. Once the Runner hits 7 points, a scored Divested Trust cannot be used.</p> —

Embolus is a well balanced card. It is like a Border Control ice, for pretty cheap. It can make the runner miserable. Why do I say it is well balanced. Because it also can be countered with ease, if not used well. Also, it is not cheap (2 to rez), but it effect is powerful.

First, if the corp as unprotected ice, make runs just to take out counter will be easy, making the spending of counter by the corp useless, at the cost of some clicks. Also, for runner that have the abilities to make multiple runs for cheap (Criminal, with their bypass tools, for exemple), it is relatively easy to run other iced centrals (unprotected by Embolus) and run them before make the run on the Embolus protected server. Because of this, Embolus is not used in asset spam decks. Better use Bio Vault for those.

Second, if the corp as multiple Embolus rezzed, it is pretty expensive to put token on all of them.

This is seems bad. But here is the good part.

In Glacier deck, any run is expensive. With 3 counters on Embolus, it is often too expensive to get rid of the counters. Which will push the runner to run the server with Embolus as soon as possible, before they fall in Embolus. It is even worse when there is two Embolus on the board, for the less protected servers and 3 or 4 ices to cross for the others. This is mainly a late game strategy, but it enhance a Glacier quite a bit.

In other archetype, beside asset spam, it can be used with good effect if the corp has a good econ strategy, putting counters on it every turn. But this work mainly if you can put ices early and have Embolus rezzed early, before the runner has finished setting up.

So, this card is strong in Glacier, but weak with other archetype. At one influence, it can be splashed in any faction. It fit well with Jinteki, because of the lack of End the Run ices. With this, it is possible to compensate for that shortcoming.

For comparison Bio Vault require the corp to spend clicks to put counter on it (unless using La Costa Grid or something similar), but allow you have give and ETR anytime, anywhere. And Border Control cost 4 to rez. Both Bio Vault and Border Control are trashed to give an hard End The Run (ETR). Embolus will cost you more (2 to rez, 1 for each counter), but will allow you to manipulate the strategy of the runner. If you have traps waiting for the runner, this can be machiavellian.

Embolus need a more complicated strategy than Border Control and Bio Vault. Those two are usually better for most decks. But Embolus as its place, and its influence cost is much lower, allowing its use in a variety of ID.

<p>I have to admit I thought this card would be gamewarping when I saw it spoiled. Turns out it is indeed more difficult to play than other run-enders.</p> —