This card is basically fixed Consulting Visit. Still a Double, still can be used to tutor and play an important Operation like a second Punitive Counterstrike or Oppo Research, but now requires Threat 3 to compress that second click into a Play (because really, what are you going to install with this?), conveniently just the right number for a double Punitive play. The big balancing measure on this is the trash cost, making this a risky card to hold in HQ for a combo tutor. Notably the card has some additional flexibility as a regular tutor, so you can get your combo piece before-hand but will telegraph that you have it in advance. Could be nice in a Red Planet Beale deck to get 1xs of Red Planet Couriers or Biotic Labor or even Project Beale since that combo needs a full turn anyway, but the deck I run is pretty tight on influence so I mostly just use NBN's native draws and draw filters.

[FFG Kitchen Table Meta Perspective] Come on, for 4 and 1BP give me at least 3 or 4 strenght. Anyways, still a pretty good gearcheck in a Bad Boyz rushy deck: 1 net to have a spiky subroutine and a hard ETR... in a sentry. What a dream!

I wonder if the digital figures around the banner are the ones actually getting you through the ice. The banner itself is a rally point, a symbol, but the figures around it are what carry you forward. The corp can try to beat them up, track them down and break their stuff in hopes they give up; but the corp can't stop them. They can't be stopped.

In other words, I really like the flavor text on Banner and the connection to an out-of-control riot.

[FFG Kitchen Table Meta Perspective] Well, at 3R/3T, this is neither an Agroplex (you don't draw a card) nor a Sweeps (the credit/card ratio is 1/2). I really like the attempt, but is hard to sell for say the least, and even in Mill approaches you wish this was a little bit better (for you as Corp, I mean, for the Runner is quite alrigh as it is!)

[FFG Kitchen Table Meta Perspective] Man, that "after" hurt my feelings. At first glance (maybe because I'm not a english native speaker) I thought that this was a kind of Equivocation console (instead of "flooding" the Corp, you can bury his cards!), and it seemed sooo neat to me (pseudo-R&D multiaccess, ambush avoidance, annoying cards undertaker...), even more that, because of the wording of both cards (as far as my noobie understanding goes), they could work together without becoming a "nonbo". And then you think to add more friends to the party hosted by Jes... But, AFTER all these delusions, I understood. Of course it still gets the job done and is fine with Jes, she's so fun with Liza and I love the "green crim" approach... but damn, I wish it were a "before (& reveal)".

When I played this I remember that it was so good to get rid of that combo piece with relatively ease...