Pros: Cheap to install Splashable at 1 influence Card filtering.

Cons: For a bigger up front investment, you can have the various Shaper options for efficient clicks. No actual raw card advantage over basic clicking.

You know who would really like to draw cards AND wouldn't mind shuffling some of them back into their library?

Kabonesa Wu: Netspace Thrillseeker

When your entire deck is your grip, you actually WANT to shuffle 1-of toolbox cards back in while drawing your economy/SMCs/Scavenges/utility events.

Whether the tempo friendly nature of this card is enough to make up for the opportunity cost of just having the in-faction Professional Contacts or Laguna Velasco District remains to be seen. But since any Wu deck will obviously be using Magnum Opus for raw money (since you can have Opus installed turn one in 100% of games if you want), going for pure card draw/selection seems like a good compliment. And the influence cost is right. Excited to try this out.

619
For one more influence Mr. Li is also an option. —
Nice catch! I think this will be a real solid include in a Kabonesa deck. —
But I'm not sure Magnum is necessarily the best option for Kabonesa, since it'll just get trashed at the end of the turn. —
removed from game, not trashed^ —
3x Scavenge is a must for Kabonesa. And it has utility with cards like Lady, Femme and Imp, so its rarely a dead card! —
@quailman2101 As far as I can think it through, you have 3 options to have Magnum permanently installed turn 1 with Kabonesa: 1) Draw and install the old fashioned way; 2) Draw a Scavenge, use her ID ability to install and then Scavenge to make it permanent; 3) use the ID to tutor an SMC, use the SMC to tutor Magnum. —
Right, you can definitely make it work. I just meant that it isn't an auto include as suggested. The SMC tutor would probably be ideal though! —
Blockade Runner works well for Kabonesa when shuffling Chameleons back into her stack, because then she can use her ability to re-install them at a discount. —

I believe it is time to revisit this largely ignored piece of ice in the post-rotation, revised core, banned/restricted (post Eli 1.0) era. The basic premise is a piece of ice with a good rez to strength ratio, but the drawback of not forcing a specific breaker type. As such, it will not be universally useful, but 3 rez, 4 str, end the run ice provides enough value that we should consider situations where it might be useful. Some pros and cons:

Cons:

  • Can be broken by almost any breaker

Pros:

  • Great strength to rez ratio

  • End the run sub

  • Neutral, no influence cost

So in what sort of situation do the pros outweigh the single, major, con? The answer is when you want to build taxing servers. On its own, Rainbow is not something you should rely on to keep the runner out. But many glacier decks rely on taxing the runner and beating them with eventual economic advantage. So how does Rainbow stack up in such a deck? Pretty well actually. The reason being that it will cost 3 credits for the vast majority of commonly played breakers to break. So while the runner doesn't need to find a specific breaker to get through, none of the ones he or she is likely to use will be able to break it for less than its rez cost, which is a great feature in a piece of taxing ice. A few examples of break costs:

NORMAL BREAKERS:

Gordian Blade: 3

Paperclip: 3

Black Orchestra: 3

Mongoose: 5

Abagnale: 3

Shrike: 4

Yusef: 2 tokens

Inversificator: 3

Mimic: Needs str reduction

Refractor: 1 + 1 stealth

Switchblade: 2 stealth

Eater: 3

Cyber Cypher: 1 (pretty weak to this one)

Disposable Breakers: requires 4 collective str (probably easy to achieve in a deck that uses them)

WEIRD BREAKERS:

Lady: 1 + 1 Counter

D4v1d: No dice!

Aumakua: 1 (but must be at 4 counters)

Femme Fatale: 1 to bypass (but no one is going to Femme Rainbow)

Chameleon: Needs a str boost to break (or str reduction)

IDs:

Quetzel: Okay fine, you got me. Cool hair, by the way!

All told, that is a great taxing ability against a large portion of the likely field. It fills a similar role to rotated all-star Eli 1.0: cheap, taxing ice that you could rush out behind if you're feeling frisky, but that won't stop the runner for long if they just want a single access. Ice isn't there to be a self-contained solution; it exists as part of a larger strategy. And if that strategy involves taxing the runner, then Rainbow is worth a look.

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Rainbow is reasonably taxing to break, but these numbers neglect it’s hidden weakness; because almost everything breaks it, the runner never has to find and pay to install another breaker to get past it. If all I have resized are Enigmaand Rainbow, —
Whoops, phone posted when I didn’t want it to. If I want to keep the runner out, Enigma and Rainbow may tax less than Enigma and Vanilla, because Vanilla makes them find and install a fracter. It’s a nice taxing ICE to make a runner not want to come in repeatedly (maybe on HQ or for remote bait plays?). But you can’t rush behind it and it can’t protect R&D for high-impact runs due to its inability to gearcheck. To me, that makes it a REALLY situational card. —
That's a very good point about how even with 2 ice, if one of them is rainbow, they still only need the single breaker. I would agree that it is not good in a gearcheck role. But I think it still compares favorably with Eli 1.0. Eli also could not keep someone out (didn't need ANY breakers) but was taxing to run repeatedly. All told, I would not slot this into every deck, but there is a reasonable portion of decks that want to layer up taxing ice, and for that, I think it does quite well (for no inf to boot). —