+2[memory unit]
Whenever you make a successful run on R&D, you may replace 1 spent recurring credit.
Limit 1 console per player.
Your memory limit is equal to the number of cards in your grip.
Limit 1 console per player.
+2[memory unit]
X[recurring credit]
Use these credits during runs on HQ. X is the number of pieces of ice protecting HQ.
Limit 1 console per player.
+2[memory unit]
The first time you initiate a run on a server protected by 2 or more pieces of ice each turn, draw 2 cards.
Limit 1 console per player.
+1[memory unit]
The first time you play an event each turn, you may play another event (without spending a click) after the first one resolves.
Limit 1 console per player.
+1[memory unit]
Whenever you steal an agenda, you may swap that agenda with an agenda in the Corp's score area.
Limit 1 console per player.
+2[memory unit]
Whenever you install a virus program, place 1 virus counter on that program.
Limit 1 console per player.
+1[memory unit]
Gain 1[credit] whenever you make a successful run.
Limit 1 console per player.
+2[memory unit] +2[link]
2[recurring credit]
Use these credits to pay for using icebreakers.
Limit 1 console per player.
+3[memory unit]
When you install this hardware, install up to 3 programs from your grip, paying 4[credit] less for each.
[interrupt] → Trash 1 program from your grip: Prevent 1 core damage or 1 net damage.
Limit 1 console per player.
+2[memory unit]
The first time each turn you access a card not in Archives and do not steal or trash it, the Corp must trash 1 card from HQ at random.
Limit 1 console per player.
+1[memory unit]
Trash an installed card: Prevent 1 damage.
Limit 1 console per player.
+X[memory unit]
Your maximum hand size is increased by X.
X is equal to the number of agenda points you have.
Limit 1 console per player.
+1[memory unit] +1[link]
Once per turn, when you encounter a piece of ice, you may force the Corp to "Trace[5]. If successful, give the Runner 1 tag and end the run. If unsuccessful, the Runner bypasses the currently encountered ice."
Limit 1 console per player.
+1[memory unit] +1[link]
Whenever you jack out, the Corp reveals 1 card from HQ at random.
Limit 1 console per player.
+1[memory unit]
The trash cost of each Corp card is lowered by 1[credit].
The first time each turn you trash a Corp card, gain 1[credit].
Limit 1 console per player.
+1[memory unit]
The first time each turn you install a piece of hardware, draw 1 card.
Whenever a run begins, you may install 1 piece of hardware from your grip, paying 1[credit] more.
Limit 1 console per player.
+2[memory unit]
You get +1 maximum hand size.
When your turn ends, if you and the Corp have the same number of credits, you may gain 2[credit].
Limit 1 console per player.
+1[memory unit]
You get +1 maximum hand size for each tag you have.
The first time each turn a successful run on HQ or R&D ends, draw 1 card for each time you accessed a card during that run.
Limit 1 console per player.
+2[memory unit]
Whenever you expose a card, the Corp must rez it by paying its rez cost, if able.
Limit 1 console per player.