Boop It! (Atlanta Regionals 3-1 Swiss)

Jandersoncad 1015

So this is the decklist I took to regionals. Though my runner fell off the performance of this deck really showed. So I decided to post it.

A few notable cards: Mass Commercialization - So in 2 games alone this card netted me 40+ credits. Game 1 I got a 14 credit, then a 18 credit, then a 20. That's 52 credit for 3 clicks. My hq that game was chiyashi, DNA tracker, tsrugi.

Trick of Light/Shipment From Tennin - Fast advance, enough said.

2x Ice Wall/ 1x Quandary - Stephen Ball suggested these on the car ride up. They help in the early game and brought down the ice curve.

How to play: So the deck is very tug-of-war. If you do not like swing netrunner this is not for you. Get centrals iced up quickly and get to booping. Prioritize non advanceable ice followed by runner untrashables then your advance ice. Only break this if setting up a trick of light. Usually you only need 3 ice high and you can start rolling from there. Score when you can.

This deck has been a blast and the community really helped. Shout outs to Anthony Pearson, Ve Herrmann, Stephen Ball, the Oosh, Holly Holly Border Collie, and everyone else I'm too sleep deprived to remember.

1 comments
17 Jul 2017 aleph_c

It's not immediately clear what to replace here, but I've been finding Mirāju to be pretty amazing in Jinteki decks, particularly in operation-driven lists like this. Any time the runner hits it, you can clean up your hand a little, maybe even drawing into a good operation. And being able to clean HQ makes Celebrity Gift much easier to play.

It's a little tricky in Tennin, since it doesn't ETR or have punishing subroutines, but it can discourage runs, which is often just as good.