[trash]: The Corp cannot rez more than 1 piece of ice for the remainder of this run. Use this ability only during a run.
When you install this program, choose a server. As an additional cost to install a card in the root of or protecting that server, the Corp must pay 1[credit].
When the Corp purges virus counters, trash this program.
Run HQ. If successful, instead of breaching HQ, the Corp adds all cards in HQ to the top of R&D in the order of their choice.
Whenever you use a [trash] ability, gain 1[credit].
NetChip can host a program with a memory cost less than or equal to the number of copies of NetChip installed. The memory cost of the hosted program does not count against your memory limit.
Limit 6 per deck.
This card is not trashed until another current is played or an agenda is scored.
The Corp has 1 additional bad publicity (even if they have 0).
Play only if you have a seedy card installed.
The Corp gets -1 allotted [click] for their next turn.
When you rez Advanced Assembly Lines, gain 3[credit].
[trash]: Install a non-agenda card from HQ (paying the install cost). You cannot use this ability during a run.
Whenever you rez a card, place 1 power counter on Lakshmi Smartfabrics.
X hosted power counters: Reveal an agenda worth X points from HQ. The Runner cannot steal copies of that agenda for the remainder of this turn.
This card costs 0 influence if you have 6 or more non-alliance [haas bioroid] cards in your deck.
Trash a rezzed asset or upgrade. If you do, gain credits equal to its trash cost.
The first time each turn the Runner draws a card, gain 1[credit].
When your turn begins, each player draws 1 card.
[subroutine] The Runner draws 3 cards and then discards down to their maximum hand size.
[subroutine] The Runner draws 3 cards and then discards down to their maximum hand size.
Your maximum hand size is increased by 2.
While the Runner is accessing this upgrade in R&D, they must reveal it.
When the Runner accesses this upgrade, you may add any number of cards from HQ to the bottom of R&D.
Install only faceup. (This agenda is neither rezzed nor unrezzed.)
Whenever you advance this agenda, you may install 1 card from HQ in the root of a new server. If there are 5 or more hosted advancement counters, rez that card, ignoring all costs.
When your turn begins, place 1 advancement token on Mumbad Construction Co.
2[credit]: Move 1 advancement token from Mumbad Construction Co. to a faceup card.
When you score Corporate Sales Team, place 10[credit] on it.
When each player's turn begins, take 1[credit] from Corporate Sales Team.
This card costs 0 influence if you have 3 PAD Campaigns in your deck.
[click]: Place 1 advancement token on a card. You cannot score that card until your next turn begins.