Transfer (🤑) is a “60% Siphon”: draining credits from HQ while taking a tag.
Notes
It:
can be a nine-credit swing (“their
-3[$]
into your+6[$]
”), and you stillbreach HQ
.is bounce-back econ with econ-denial: even as a six-credit swing, and with an op/ice accessed. For example, if you detag ASAP (“minus your
-2[$], [click]
”), or if the Corp rezzed down to two credits mid-run (“their-2[$]
into your+4[$]
”).[EDIT] is similar to Hot Pursuit in both setup and outcome (as
@Mirror_Mirror
/@Krams
) brought up). Both: profit by +$7, take 1 tag, run HQ, and keep the breach.
PS. Until release, see also the reviews on Diversion of Funds and Account Siphon for the general strategy/behavior.
Synergies
Econ-Denial: Zapping credits is self-synergistic in a way earning credits isn't.
Tags-matter: If your deck can floats tag, or even wants to take them, then it's not a
2[$]
-to-playDouble
.
For example:
With a PAN-Weave, it's a four-credit zap (“their
-4[$]
into your+7[$]
”).In Zahya with a Docklands Pass, ToW can burst up to
8[$]
from bankruptcy (while accessing two cards).In Seb with Manuel Lattes de Moura, ToW also becomes a “half–Legwork” (since you take the tag before the breach), while installing MLdM clicklessly/creditlessly. Triple-splashing ToW takes
12 inf
(out of Seb’s 15).
Flavor
- Money has diminishing-returns of utility : each credit is worth more “utils” to the poorer (
You gain 2[$] for …
) than to the richer (… 1[$] lost.
). For most people, a thousand dollars can life-changing; for millionaires, it will be “day-changing” at most.
Well you still loose a click with tag removal most of the time. So it's worse then DoF.
— ruby272I think it's different, not worse or better.
— D4v1d-Gr43b3r
It's on par with DoF IMO. The breach and no additional click loss (which is arguably worth 2c) makes up for smaller credit swing.
— ruby272