Transfer of Wealth

Transfer of Wealth 0[credit]

Event: Run

Influence: 4

Run HQ. If successful, take 1 tag and the Corp loses 3[credit]. Gain 2[credit] for each credit lost this way.

“In KK, we say ‘harimau mati karena belangnya’. It means don't tell the world how much money you have if you plan on keeping it.”
—JokoR
Illustrated by Oliver Morit
Decklists with this card

Elevation (elev)

#17 • English
Startup Card Pool
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Rulings

No rulings yet for this card.

Reviews

Transfer (🤑) is a “60% Siphon”: draining credits from HQ while taking a tag.

Notes

It:

  • can be a nine-credit swing (“their -3[$] into your +6[$]”), and you still breach HQ.

  • is bounce-back econ with econ-denial: even as a six-credit swing, and with an op/ice accessed. For example, if you detag ASAP (“minus your -2[$], [click]”), or if the Corp rezzed down to two credits mid-run (“their -2[$] into your +4[$]”).

  • [EDIT] is similar to Hot Pursuit in both setup and outcome (as @Mirror_Mirror / @Krams) brought up). Both: profit by +$7, take 1 tag, run HQ, and keep the breach.

PS. Until release, see also the reviews on Diversion of Funds and Account Siphon for the general strategy/behavior.

Synergies

  • Econ-Denial: Zapping credits is self-synergistic in a way earning credits isn't.

  • Tags-matter: If your deck can floats tag, or even wants to take them, then it's not a 2[$]-to-play Double.


For example:

  • With a PAN-Weave, it's a four-credit zap (“their -4[$] into your +7[$]”).

  • In Zahya with a Docklands Pass, ToW can burst up to 8[$] from bankruptcy (while accessing two cards).

  • In Seb with Manuel Lattes de Moura, ToW also becomes a “half–Legwork” (since you take the tag before the breach), while installing MLdM clicklessly/creditlessly. Triple-splashing ToW takes 12 inf (out of Seb’s 15).

Flavor

  • Money has diminishing-returns of utility : each credit is worth more “utils” to the poorer (You gain 2[$] for …) than to the richer (… 1[$] lost.). For most people, a thousand dollars can life-changing; for millionaires, it will be “day-changing” at most.
(Rebellion Without Rehearsal era)

It's on par with DoF IMO. The breach and no additional click loss (which is arguably worth 2c) makes up for smaller credit swing.

Well you still loose a click with tag removal most of the time. So it's worse then DoF.

I think it's different, not worse or better.

this is a seb card. it fills the biggest strategic hole we had: how do we capitalise on blowing a single server wide open in order to win the rest of the game? 3c doesn't sound like a lot, but to a corp that needs to protect the remote, R&D, archives, and also replace the trashed ice off HQ, it's going to hurt. this allows you to concede an early economic or points lead to the corp in exchange for setting up your inevitability engine, safe in the knowledge that you can drag them back down to a manageable credit total later. when you ashen, that's 9 more credits the corp has to anticipate losing over the rest of the game. pretty good!

(Elevation era)

While this card does drain credits, and so invites comparisons with Diversion of Funds and Account Siphon, credit drain gets stronger the more you're capable of removing. Losing one or two credits may have no meaningful impact on the board state unless it can be repeated across future turns (PAN-Weave, Fransofia Ward), but larger chunks are more likely to push the corp into the position where they can't rez an ice or asset at the appropriate moment, leaving you free to do what you like while they recover. Three credits sits at an uncomfortable point where it's not nothing, but unlikely to have an impact as a one off effect unless it's part of a larger package of credit denial cards.

Instead, maybe treat it as Hot Pursuit, a card where the primary benefit is actually the credits you're gaining from it, alongside other cards which can leverage the tag such as Manuel Lattes de Moura. The corp could still do the same sort of counterplay as with siphon/DoF to deny you the credits, but is it actually worth doing for only three credits?

(Rebellion Without Rehearsal era)

You're not just getting the 3 creds. You get 2c per 1c drained, meaning you could get up to 6c. So yeah,it is actually pretty close to hot pursuit.