Scatter Field

Scatter Field 3[credit]

Ice: Code Gate
Strength: 0

Influence: 2

While this ice is the only piece of ice protecting this server, it gets +4 strength.

[subroutine] You may install 1 card from HQ.

[subroutine] End the run.

“It is a fallacy that conscious observation can change reality. The consciousness of the observer isn’t required at all.”
—The Encyclopedia Silica
Illustrated by Bruno Balixa
Decklists with this card

Elevation (elev)

#42 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)
Printings
Rulings
  • Updated 2025-06-29

    Does Scatter Field still get +4 strength if there is an unrezzed piece of ice protecting the same server?

    No. Scatter Field's strength-boosting ability only applies if there is no other ice protecting its server, regardless of whether the other ice is rezzed or not.

  • Updated 2025-06-29

    The Corp has M.I.C. and Scatter Field protecting the same server. While the Runner is approaching Scatter Field, the Corp trashes M.I.C. with its ability. Will Scatter Field get +4 strength for the following encounter?

    Yes. Scatter Field's ability applies as soon as its requirement is met.

  • Updated 2025-06-29

    The Runner encounters Scatter Field and does not break any subroutines. The Corp resolves the first subroutine and installs a piece of ice, trashing Scatter Field in the process. Does the second subroutine still end the run?

    No. Once Scatter Field is trashed, the encounter ends and no more subroutines resolve. Any newly-installed ice will be outward from the Runner’s position and the run will continue.

Reviews

Scatter Field is a 4s/2↳-for-$3 when singly-protecting a server.

(CF. “Non-Porous Eli 1.0”, or an “EtR-ified Drafter”.)

Notes

Especially when you're protecting an early asset (like Humanoid Resources / Regolith), building your secondary remote (alongside Mahkota Langit Grid), or rushing an agenda. Even if you'll double-ice that server next turn anyways, an SF can act like a Gatekeeper (CF. This ice gets +4 strength if you rezzed it this turn.).

To fully-break a four-strength three-sub ice with turn-one decoders, it should cost the Runner four-to-five credits (IE. more than its rez-cost). For example:

  • Buzzsaw costs 3[$] + 1[$] (but just 1[$] with a Leech).
  • Unity costs 3[$] + 2[$] (or 4[$] with a second icebreaker).
  • Euler only costs 2[$] + 0[$] (if they facechecked-then-installed, 4[$] if they didn't).
  • Shibboleth costs 2[$] + 2[$] (even at threat level ≤ 3).
  • Cat's Cradle costs 3[$] + 2[$] (wouldn't tax you +1[$] to rez, unless they pre-installed it for some reason?).
  • The new Sang Kancil only costs 1[$] + 2[$] (if they Bravado or Clean Getaway into your SF; 5[$] if they basic-run).

Of course, besides breakers:

  • Boomerang costs 2[$], [trash].
  • Physarum Entangler costs 2[$] to bypass.
  • Botulus can fully-break it after a second turn (or can pass it the same turn it's installed, but only by firing off “½ Drafter”).
  • Overclock) costs 1[$] (with the decoder).
  • Bankhar just costs Suffer 2 net damage (but needs a whole turn to set up).
  • Arruaceiras Crew can't destroy it by itself. (EG. would need 4[$], Take 2 tags, [trash] and needs a second copy).

Thoughts

Design-wise, I love ice with some “incidental positionality” (like Turing, which is both “pro-Remotes” and “anti-AI”).

It's fun to “expose-by-deducing” (“Why didn't they just install this card into their empty remote with an already-rezzed barrier, and pay the one credit to install this in front of there?”).


Compare its ability (While this ice is the only piece of ice protecting this server, …) to other “Vertically-Positional” abilities.

  • a “Flexible Curtain Wall”: EG. If this is the outermost or innermost piece of ice protecting a server, it gets +4 strength.
  • an “Inverted Seidr Adaptive Barrier/Surveyor”: EG. This ice gets −1 strength for each other piece of ice protecting this server.

PS. Given Asa Group rotating, can this “Singly-Icing-matters” effect (along with the non-(◆) Mahkota Langit Grid the new “Installer IDs”) incentivize some more secondary/tertiary remotes? For Fully Operational and to “expose-by-deducing” (or try to!), like “Why didn't they just install that card into their empty remote with an already-rezzed barrier, and pay the one-credit to install that ice in front of there?” I WANT TO BELIEVE.

Custom

However, among the most powerful ice, Gatekeeper is (IMO) still one of the most interesting. With it rotating, I would've liked (one or two) new “Gatekeeper–likes” (IE. with a When you rez this ice, it gets +_ strength for the remainder of the _. and an ↳ End the run.) to be printed per set released, and across factions. Compare with Liberation & Escalation “completing” Ping (Tatu-Bola / Ablative / Descent / Flyswatter).

Besides Haas-Bioroid’s many derez effects (Élivágar Bifurcation, Stegodon MK IV, Warm Reception, etc), powerful On-Rez abilities synergize with both:

  • Jinteki’s (HQ/Archives) swap effects: Like Tatu-Bola, Mitra Aman. For example, rezzing an Anemone (to do damage), the swapping it out (to re-install and re-rez again).
  • Weyland’s “sacrificing”: Like Extract, Azef Protocol, Stavka, etc. For example, rezzing that Stavka (to destroy some programs), then sac’ing it later (for value).
(Elevation era)

There are a bunch of times when I want to put an asset behind an ICE but one that's not, like, important. Protecting a Vera Ivanovna Shuyskaya or whatever with a whole-ass Tollbooth never really feels good, especially if I have to actually rez the damn thing. Scatter Field is an ICe designed for protecting non-scoring remotes (or maybe Archives) - taxing runners who actually do care about trashing your assets without breaking the bank. Designed for Poétrï Luxury Brands: All the Rage for sure, but I could see it in wide Synapse Global: Faster than Thought decks to protect Idiosyncresis or Public Access Plaza before threat 2, but maybe the 2 influence is a bit of a stretch.

(Rebellion Without Rehearsal era)