Scatter Field is a 4s/2↳
-for-$3
when singly-protecting a server.
(CF. “Non-Porous Eli 1.0”, or an “EtR-ified Drafter”.)
Notes
Especially when you're protecting an early asset (like Humanoid Resources / Regolith), building your secondary remote (alongside Mahkota Langit Grid), or rushing an agenda. Even if you'll double-ice that server next turn anyways, an SF can act like a Gatekeeper (CF. This ice gets +4 strength if you rezzed it this turn.
).
To fully-break a four-strength three-sub ice with turn-one decoders, it should cost the Runner four-to-five credits (IE. more than its rez-cost). For example:
- Buzzsaw costs
3[$] + 1[$]
(but just1[$]
with a Leech). - Unity costs
3[$] + 2[$]
(or4[$]
with a second icebreaker). - Euler only costs
2[$] + 0[$]
(if they facechecked-then-installed,4[$]
if they didn't). - Shibboleth costs
2[$] + 2[$]
(even atthreat level ≤ 3
). - Cat's Cradle costs
3[$] + 2[$]
(wouldn't tax you+1[$]
to rez, unless they pre-installed it for some reason?). - The new Sang Kancil only costs
1[$] + 2[$]
(if they Bravado or Clean Getaway into your SF;5[$]
if they basic-run).
Of course, besides breakers:
- Boomerang costs
2[$], [trash]
. - Physarum Entangler costs
2[$]
to bypass. - Botulus can fully-break it after a second turn (or can pass it the same turn it's installed, but only by firing off “½ Drafter”).
- Overclock) costs
1[$]
(with the decoder). - Bankhar just costs
Suffer 2 net damage
(but needs a whole turn to set up). - Arruaceiras Crew can't destroy it by itself. (EG. would need
4[$], Take 2 tags, [trash]
and needs a second copy).
Thoughts
Design-wise, I love ice with some “incidental positionality” (like Turing, which is both “pro-Remotes” and “anti-AI”).
It's fun to “expose
-by-deducing” (“Why didn't they just install this card into their empty remote with an already-rezzed barrier, and pay the one credit to install this in front of there?”).
Compare its ability (While this ice is the only piece of ice protecting this server, …
) to other “Vertically-Positional” abilities.
- a “Flexible Curtain Wall”: EG.
If this is the outermost or innermost piece of ice protecting a server, it gets +4 strength.
- an “Inverted Seidr Adaptive Barrier/Surveyor”: EG.
This ice gets −1 strength for each other piece of ice protecting this server.
PS. Given Asa Group rotating, can this “Singly-Icing-matters” effect (along with the non-(◆)
Mahkota Langit Grid the new “Installer IDs”) incentivize some more secondary/tertiary remotes? For Fully Operational and to “expose
-by-deducing” (or try to!), like “Why didn't they just install that card into their empty remote with an already-rezzed barrier, and pay the one-credit to install that ice in front of there?” I WANT TO BELIEVE.
Custom
However, among the most powerful ice, Gatekeeper is (IMO) still one of the most interesting. With it rotating, I would've liked (one or two) new “Gatekeeper–likes” (IE. with a When you rez this ice, it gets +_ strength for the remainder of the _.
and an ↳ End the run.
) to be printed per set released, and across factions. Compare with Liberation & Escalation “completing” Ping (Tatu-Bola / Ablative / Descent / Flyswatter).
Besides Haas-Bioroid’s many derez
effects (Élivágar Bifurcation, Stegodon MK IV, Warm Reception, etc), powerful On-Rez abilities synergize with both:
- Jinteki’s (HQ/Archives)
swap
effects: Like Tatu-Bola, Mitra Aman. For example, rezzing an Anemone (to do damage), the swapping it out (to re-install and re-rez again). - Weyland’s “sacrificing”: Like Extract, Azef Protocol, Stavka, etc. For example, rezzing that Stavka (to destroy some programs), then sac’ing it later (for value).