Public Access Plaza

Public Access Plaza 1[credit]

Asset: Advertisement
Trash: 2
Influence: 1

When your turn begins, gain 1[credit].

Threat 2 → When the Runner trashes this asset (while it is rezzed), give them 1 tag.

“Give me five minutes of a user’s Access Plaza traffic and I’ll tell you where they’re having lunch tomorrow. Give me another ten, and I’ll have their bibi’s secret rendang recipe.”
—Luzviminda Reyes, Synapse Sales
Illustrated by Anna Butova
Decklists with this card

Elevation (elev)

#62 • English
Startup Card Pool
Standard Card Pool
Standard Ban List (show history)
Printings
Rulings

No rulings yet for this card.

Reviews

Hello again PAD Campaign! It's nice to see that you've been taking lessons from NBN: Controlling the Message.

This new design is actually pretty clever; with it's lower rez cost, it pays out more quickly than PAD Campaign, but it has a "lower" trash cost to compensate, simultaneously making it less annoying for the Runner to deal with. But once Threat 2 is reached, the tag actually increases the trash cost (while rezzed, so you can't just rely on it to protect your agendas while in R+D) from 2 credits to 4 credits and a click! Obviously, this is especially painful in Synapse Global: Faster than Thought, letting them clicklessly install yet another annoying card for the Runner to deal with (possibly even another Public Access Plaza). At 1 influence, this aspect could also make it more appealing to enable cards like Mindscaping to be a serious threat if this is trashed thoguhtlessly. Or you know, just wave a gun in the Runner's face if it looks like they're not treating your assets with the respect they deserve.

This also neatly compensates for the fact that infinite drip-econ like this becomes worse as the game progresses; sure, installing this later means your profit is lower overall, but it's also a lot safer to just install naked, reducing the amount of effort you need to invest in the server.

That being said, it's still not an amazing card. It's not as fast as the Nico or Otto Campaigns (and doesn't have Otto's dazzling/terrifying click efficiency), so I don't think this will be seen much in H-B. Its 1 credit rez cost also doesn't pair as nicely with the Mahkota Langit Grid.

P.S. I really do wish they named it something like Public Access Dome/Dormitory/Devices, just to further underline the connection between the two cards.

(Rebellion Without Rehearsal era)

The Plaza is like PAD Campaign with a “tag shield”.

Design

Design-wise, for rashing installed/rezzed assets/upgrades, I like adding intrinsic non-credit costs (like Daniela Jorge Inácio) or non-cost punishment (like Nanoetching Matrix/Calvin B4L3Y). These provide a different texture to horizontal interaction (CF. how against PE, the bottleneck becomes cards-in-grip more than credits-in-pool).

For example, post–Threat 2, if the Runner immediately basic-detags after basic-running and trashing it, then (even if spammed/uniced), they've spent [click], 4[$] (exactly one click more than PAD, modulo the card itself).


Templating-wise, the trashes this (when rezzed) reminder-text is necessary in a core set like Elevation, and would be appreciated in any set. (IIRC, at first, I had to Google whether Marilyn Campaign still got shuffled back if it were installed but not rezzed yet.)

Custom

We could also print assets whose “pseudo-trash-costs” are helping the Corp, rather than hurting the Runner; and which trigger if installed, whether rezzed or unrezzed (IE. When the Runner trashes this asset while installed even unrezzed, …), or that get a bonus For having rezzed it (IE. If this asset was rezzed, instead …). Thus, pseudo-defending themselves while still driving the game forwards. For example (the rez cost being 2[$] and the printed trash cost being 1[$].):


[$2] ASSET [-$1]: Academic [🟥 2/5]

When your turn begins, gain 1[$] or draw 1 card.

When the Runner trashes this asset while installed even unrezzed, you may install 1 card from HQ into the root of another server.


[$2] ASSET [-$2]: Academic [🟩 2/5]

When your turn begins, gain 1[$] or draw 1 card.

When the Runner trashes this asset while installed even unrezzed, you may install 1 piece of ice from HQ, ignoring all costs. If this asset was rezzed, you may rez that ice, paying 2[$] less.


[$2] ASSET [-$1]: Academic [🟨 2/5]

When your turn begins, gain 1[$] or draw 1 card.

When the Runner trashes this asset while installed even unrezzed, you may place a total of 2 advancement counters on installed cards you can advance.


[$2] ASSET [-$0]: Academic [🟪 2/5]

When your turn begins, gain 1[$] or draw 1 card.

When the Runner trashes this asset while installed even unrezzed, you may add 1 non-asset card from Archives to the top of R&D. If this asset was rezzed, you may add that card to HQ instead.


(Elevation era)