Quetzal Through The Keyhole

BTrain 2971

Run like the wind.

There's nothing terribly new or exciting here, but this is a solid deck that should give you some decent mileage. I've included Keyhole over Medium here, because with Quetzal you're looking to run once a turn. Kati Jones plays into that idea as well, as does Lucky Find, which is a higher barrier-of-entry Stimhack without the brain damage.

Your recursion feel right at these numbers: 2x Deja Vu and 2x Retrieval Run will get where you need to be, and RR has good synergy with Hades Shard. You can look at dropping a third e3 for a one-off Clone Chip if you want, but I've always favored consistency, and this build is more about the slow typical Anarch pressure than it is about speed.

1 comments
24 Oct 2014 moistloaf

As someone who has played Quetzal a lot, I find 3x e3 to be overkill. I only run 2, and for every game I install it, there are 3 games when I don't. You may also be underestimating Quetzal as a "one-run turn" kind of gal. I find that she can often run amok for entire turns at a time. Then again, I run a denial build with Siphon, Vamp, and Rook. Even so, consider experimenting with less e3, and maybe less Keyhole, too. Although I suppose program redundancy feeds your Injects.