This deck intends to abuse the ability of The Foundry: Refining the Process in building a glacier, while tutoring big taxing pieces of ICE rezzed by alternative means, spending clicks to gain tempo, while harboring a couple of annoying shenanigans. The whole deck has a thematic of clicks being paid or lost.
The deck plays 18 pieces of ICE (6 triples, to optimize ID's ability), divided in two groups:
Early game ICE (9):
High cost ICE (9)
BER, OAI, Toybox and Priority Requisition trigger Foundry's ability and allow you to rez pieces of ICE during your turn, even if the Runner does not run any server. From them on it is easy to create a glacier by setting the loop: install, rez, tutor, repeat. It is possible to rez a Janus and tutor another turn 1.
The deck plays only 8 Agendas (thus many 5/3). Since you will fetch many pieces of ICE, agenda density in R&D will be slightly increased. A 10-to-13-agenda-build would make you highly vulnerable to Maker's Eye, Medium, Indexing.
Mandatory draw + ICE tutoring creates big hands. You will trash cards from HQ at end of turn more than once. Plus HQ can be flooded with agendas. Jackson is used to counter this drawback.
Once Toybox is rezzed you don't need much money indeed.
With most pieces of ICE being bioroid it provides a way to punish the Runner. It is the reason why the deck runs Enigma.
A scored False Lead becomes a huge threat too.
Once the card is rezzed - and thus no longer a surprise - it still slows down the Runner, who is forced to break subroutines the hard way. Eli 1.0 now needs the runner to dig for a breaker.
Due to :
the deck is vulnerable to D4v1D, E3 and - to a lesser extent - Knight.