This is the corp deck I took to worlds. I didn't do that well, mostly because I wasn't on top of my Noise game that day. That being said, I'm rather happy with how this turned out, given that I'd only had a month to figure it out. I'm even more sure that I'm on the right path when it comes to Blue Sun after talking shop with Timmy W, the 3rd place player who played Blue Sun and Worlds. I did pretty well on the day of. This deck went 5-2, losing to two players who made the top 16. One of which is my sparring partner, Brody Lodmell, who knows the deck inside and out. I'm pretty sure he was 4-0 against Blue Sun that day, including Timmy. The other was a loss by one turn, basically. So it goes. Mostly I want to discuss some of the points I've come to in regards to this neat ability.
Weyland is in a neat/odd position right now. There are a number of strong strategies here, but they are mutually exclusive to a degree that other factions don't really have. Advance-able ICE doesn't work with the new powerhouse that is Blue Sun. Nor does Archer, really. They clearly want to set up some form of glacier build with Weyland, but their signature bad publicity undermines that. And then there's choosing whether or not to include a kill condition, to which I'm not sure there is a right answer. I'm obviously leaning towards yes, but bblum's Gold Standard Glacier makes a strong case for not. Everyone assumes you do, anyways.
I started my build with the idea of having a glacier strategy to tax them, with a kill if they let themselves get much poorer than me. Glacier, to me, means no bad publicity. I don't like the Elizabeth Mills combo; too fragile to rely on. This meant losing the fantastic Hostile Takeover. Without that, Archer didn't seem as appealing. Grim was out for BP reasons, and Lycan wasn't legal, so I had no in-faction destroyers. That meant that I had to use precious influence, or go pure taxing. I chose the latter. Tollbooth is probably the best ICE in the game for glacier, and Lotus Field field just wins the Anarch matchup. I don't regret either decision, although I'm not sure if it's optimal.
Now, the kill package. Punitive was considered, as I've had success with Weyland decks with it in the past, but I decided I didn't really like 5/3 agendas in Blue Sun. You too often need at least one click every other turn to reshuffle ICE or refill your credit pool. 4/2s and Project Atlas are perfect for that. No BP means that NAPD is an option. Corporate War is a FANTASTIC ICE for BS. Pull back an ICE the turn you install it, and you never lose credits. Anyways, for these reasons, Punitive wasn't ideal.
This left me with Scorched Earth. So, I needed tags. I originally ran just Sea Source, but found it rather limited and always expected. It also didn't allow me to triple scorch. After much testing, I ended up with three tagging abilities: Midseason Replacements, which is just brutal and the most often used. I don't mind dumping all my credits into this, as I can turtle to regain enough to blow you up before you can remove all the tags. If you do try to remove them, I'll probably have enough of an economic advantage to score out. Data Raven similarly allows for the delayed scorch, and encourages runners to go tag-me. It also works beautifully with BS's ability to play the cup game with ICE. And is a hard ETR for most of the game. Posted Bounty is the final option, for flexibility and also as bait.
As far as assets go, there's not too much to say. GRNDL Refinery is bait/economy. Shattered Remains is the one-of trap that I'm fond of, and re-enables scorch. Best use during the tournament was to kill the Dyson Memchip of a connections Andy, turning off her Underworld Contacts. The Root is theoretically an in-faction Adonis, but I'm not too pleased with it. Again, too fiddly in most scenarios.
ICE is fairly self-explanatory, too. Taurus is great for the kill. Caduceus is cheap, taxing, and often gets you some cash. Honestly, Changeling is MVP, though. It's just so flexible. Having a STR 4 ETR sentry is painful for criminals, unless they run mimic datasuckers. Even then, it's not too hard to lock up your centrals.
My general strategy was to slowly build up ICE and credits through the early game, and jump at scoring windows when I saw them. Scoring windows can take a lot of forms here. Sometimes the just can't get in. Sometimes they won't want to before the get enough money to avoid a kill. Sometimes they can, but you have Midseasons. That being said, my most frequent mistake is to rush too much. I'm an aggressive player, and it can hurt my corp game at times. You lose the game in centrals: remember that.
Anyway, that's the deck. I'm looking forward to exploring more from this ID, from the BP/Keystone versions to Mushin no shin with Off the Grid. And, again, shout out to Timmy W for repping Space Weyland in the elimination. He's a fantastic player.
10 Nov 2014 ItJustGotRielle