Import Tuners v0.1

WardOfTheWoods 710

I've never built fast-advance before, but Custom Biotics seemed like a solid choice of identity for it. 22 influence is huge and gives you a lot of different options for advancement. Various Shipments used with Efficiency Committee and Biotic Labor help advance the 5/3s and such. I imported some Weyland morph ICE and Ice Wall to keep the Runner fairly busy. Probably my biggest issue is with econ, as I'm not sure if it's strong enough to support the number of ICE in the deck, even after some playtesting (which I went 2-3 with a friend). I'd love some input/advice on HB Fast Advance if possible.

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