Hostile Response - Mead Hall League Night (20 players)

Prox 171

Won my first league night! Went 3-0 with this deck in three rounds of Swiss (runner side went 2-1). Also have had a lot of luck on OCTGN. It can definitely be improved, so let me know your thoughts.

This deck is designed to keep the runner from wanting to running, and then punishing them when they try. "I have no idea what to do" is not an uncommon thing to hear.

DRT combos nicely with Snare!, which isn't a new concept. However, it's usually pretty easy to trash. Bring RP into the mix, and now a runner must make 2 runs, one into hopefully taxing ICE.

Hostile Infrastructure is a really solid card. It makes it all the more painful to trash DRTs or Sundews, and many runners won't bother once they know the price. Score a HOK, stick Kitsune wherever they seem like they're running the most frequently. If they decide to trash these components anyway, it usually creates a solid scoring window

This deck still needs work (especially with the ICE mix...Hunter might replace Draco, and Chum needs to go). Thoughts on how to make it even better are appreciated!

5 comments
21 Nov 2014 Dydra

3 rounds for 20 players? No way you weren't tied for 1st place with at least 3-4 other people ...

21 Nov 2014 Prox

@Dydra Are you suggesting I try -1 Chum +1 Troll?

(Tied for first with 1 other and won on SOS. Who cares...it was a fun deck and worked well against a field of solid players.)

21 Nov 2014 Dydra

sukmaiDK is that you?

22 Nov 2014 ArchmageBB

Dydra That was Quite the Hostile response.....

1 Dec 2014 philoktitis

@Dydra No reason to act like a jerk man. You can do better than that.