The Twin Guardians

cdwolstenholme 51

Playing around with Order & Chaos card 'The Twins'. This deck is ostensibly a NEXT Rush, but also has a (hopefully) ambush flatline condition: Komainu, Corporate Troubleshooter and The Twins. While it may seem to require too many parts to set up The Foundry ability will draw in the second Komainu, Jackson will let me dig, Architect will let me install the cards I need mid-run if necessary, and over-advanced Vitruvius will pull any trashed cards that I need back to hand.

2 comments
26 Nov 2014 Bananifier

What do you think about Grim or Ichi 1.0? Both are usually faeri'ed or clicked through, which leaves the runner naked for a second encounter ;) That's a program trashed and a scoring window, for less influence.

Apart from that, your deck seems solid. I might remove 1xdomestic sleeper and 1xCorporate Troubleshooter for 2x Interns, which is very useful against parasites (you are playing the NEXT suite AND komainu!). Another possibility would be Executive Boot Camp, which comboes nicely with the Foundry's ability (it gives you a Foundry trigger during your turn), as well as with Peak Efficiency.

26 Nov 2014 cdwolstenholme

Well the problems with Grim have now become apparent. The methods for punishing bad pub are getting stronger, so I'm steering clear of illicit ICE as much as possible (blackmail, itinerant proteters and I get the feeling more are coming), but it's not a bad idea atm. The reason I went with komainu was to create an alternate win method, with the flatline option, and because I love Komainu as a card.

Interns is a good idea, though taking out a corporate troubleshooter could end up crippling the flatline jank. And executive boot camp is something I hadn't thought of, but if I was going to do that I'd probably go Amazon Industrial Zone instead.

Definitely some work needed here, this is a first pass, so I'll play test and see what changes would be good