After I did some solid testing with this deck, I present to you the [stable] version.
I won't go into too much details but here are the things you should know:
1) This is a very advanced deck. I wouldn't recommend this to any new players and to some intermediate, if they are playing Shapers as main faction. The reason being is that it requires a lot of decision making on the spot. You have to know exactly:
When to draw
When to STOP drawing
When to Freelance
When to Install
I can not give you any guide on how to learn these, except practice :) Your decisions ( despite that you might say that in general for all runners) rely heavily on your opponents state of the board. You have to know when you have your windows to do your things and when you have to act.
Astrolabe is a great addition. It speeds up the draw process immensely against everything in the current meta ( PE , RP , NEH , Nisei at Worlds), except Blue Sun. It also gives you 1 MU flexibility which might be quite important when you are setup your rig to have the econ to drop the big boys from CyberSolutions Mem Chip (TM) later on.
Feedback Filter and Origami give you the entire protection you will ever need to win against Jinteki damage decks.
Parasite is great. Don't be afraid to Freelance it early if you need the money and/or if you have Clone Chip drawn.
Keyhole. Now as many of you want multi-access, in my meta Keyhole will be better than R&D access and I love the flexibility this card gives you. The fact that you can SMC it, Test Run it, or Clone chip it (after you've Freelanced it for 2c) and draw a card ... totally prefer over R&D interface
3) Why Exile?
Although I've explained this in my "Exile(d) in the dumpster" deck, when you play this type of deck you need to draw a lot. Sometimes cards won't come in the order they need to and then you might be pretty screwed when you have to single-draw for 1 or 2 turns. Exile, negates this with his ability. Believe it or not, but having that extra draw does miracles.
Furthermore, now with the addition of Astrolabe - the speed witch which you draw through your deck is insane. Exile+ Astrolabe ( + Diesel and QT obviously) is the fastest cycling I've ever played. I was honestly surprised of the speed at which I was setuping my ring and gaining money at the same time.
P.s. because this question might pop-up ... yes,if you feel uneasy against Scorch, take out 1x Test Run and put a 1x Plascreete and you are good to go =)
P.s.s. The only card that I don't like in this deck is SMC. However, that's a card that I have never liked. Sadly, it's a necessary evil ( so to speak), because it gives you speed. Having one dropped down early game while having money ( you will have money with this deck trust me) and opponent stands at 1 layer of ICE. You can run anywhere. Even if you don't use it, just the threat of having it there is enough to have him reconsider slowing down, while he gets 2nd layer of ICE ... which gives you window(s) to draw,draw,draw and cycle through your deck.
10 Dec 2014 x3r0h0ur
10 Dec 2014 x3r0h0ur
11 Dec 2014 CJFM
11 Dec 2014 TheTick
12 Dec 2014 Dydra