The Vampire Diaries - Kati variant

BTrain 2971

For when you need that extra speed.

This is the latest variant of The Vampire Diaries that I whipped up after numerous playtests with the old version. You'll notice this build is a bit rougher around the edges, and isn't necessarily as concise as its counterpart, but after playing both versions, I honestly believe this is the better way to run the build with Kit.

The ID's biggest advantage is the speed with which Kit can come out of the gate, and the sustained pressure she can put on all servers while building up her rig. Magnum Opus is antithetical to that entire philosophy. In an ideal world, you'll spend your entire first turn -- all of it -- getting Magnum Opus out on the board, either through tutors, some of which (SMC) require you to click for credits first, and then you'll spend the next turn recouping your money/putting down stealth sources if you were lucky enough to draw into them, and then perhaps the turn after that getting a Refractor or another tutor on the table, and then taking money and, hopefully by turn four at the earliest, you're ready to make your first run. And all this is assuming you don't have to spend any time digging for the pieces you need. By this point, it's entirely possible for corps to have multiple servers double-iced, meaning you'll now have to fish for your sentry breaker because you can't afford to lose the Magnum Opus you just spent so much time getting out to program destruction.

Another problem with Magnum Opus is how much it cripples your MU. Immediately losing half your memory on turn one means you have to hope your mem chips turn up soon, especially if you draw into a Cloak as your first stealth source. When you do the math, Magnum Opus is no doubt the most powerful econ engine in the game, which is all well and good, but you don't play Netrunner in a vacuum. As you're building your rig, the corp is building their servers, and at a certain point, it doesn't matter that Magnum Opus is so powerful because in practice, it's a card you very much have to play around. It already forces a tempo sacrifice that in some ways turns off Kit's ability, it pigeonholes you into a pretty rigid strategy where you can either draw cards or take credits, but never both; and because of the MU issues, it stifles the amount of pressure you can put on in a pinch. In short, it kills the flexibility of Shaper.

The answer then becomes Professional Contacts and Kati Jones, and the earlier you get them on the table, the more successful you'll be. I've had to rearrange a lot of the deck to make room for the new econ engine, but the advantage this new set-up gives us is a more versatile answer for more problems. Deus X and Parasite recursion becomes a lot easier with Clone Chips. The 3x Modded have come out for 3x Sure Gamble because with Mopus swapped out, we'll be shorter on money while we put those future credits on Kati, and because by giving ourselves more options for more situations, holding combo cards in hand becomes less and less desirable. And we now have a Levy to give ourselves that extra juice when we're nearing the end of the mid-game.

One last note: Vamp still works. Windows to pull off a successful Vamp were still pretty narrow even with Magnum Opus, and the more I played with the card, the more I realized just how opportunistic it is. If you have to spend two or three turns clicking Mopus for 8 credits just to get off a powerful Vamp, the card becomes just as useless as if you didn't even have it in the first place. And with how bursty Kati can be, drawing into a Vamp when you already have 9 or 12 credits on her can be exactly the edge you need. And for ultimate laughs, discard your first Vamp when you know you won't need it, and watch the corp scramble to ice up HQ.

Overall, I believe this deck is better than its predecessor. It takes a little more know-how to play, but not much. As long as you're digging for pieces, you'll find yourself coming up with an answer for at least one of the things you've been trying to do. And if worse comes to worse, spending three clicks drawing with your Professional Contacts and one click putting money on Kati is never a bad play. Try this out and let me know how it works for you - I think you'll find yourself with a lot more room to maneuver than you did with Magnum Opus.

8 comments
15 Dec 2014 Sojourne

I think you get the whole idea of Kit very well.

15 Dec 2014 Snake Eyes

I like it. I sleeved it up to try it tonight - although with one small edit. Going -1 Ghost Runner and +1 Same Old Thing. Whenever I play with Levy AR Lab Access - I have a fear of drawing into it early, and losing it to net damaged via Jinteki: Personal Evolution.

Also could be handy for a quick Legwork on the fly.

16 Dec 2014 Snake Eyes

My report is that I just barely lost against a highly tuned RP deck, and smoked Harmony MedTech decks. The game against RP was annoying in that in the first maybe 10 turns I ran into a single economy card - while he had 2x Hostile Infrastructure and a protected Sundew up very early on. I don't feel as though that game was an adequate sample, haha.

In my limited field testing, I feel as though having a single Same Old Thing made the deck stronger and taking out a Ghost Runner was the way to go.

16 Dec 2014 BTrain

I had wanted to add Same Old Thing, and yeah I think with the Lockpicks in to back up the Cloaks, cutting 1 GR would be a safe bet. The other idea is to cut a Scavenge, since those Ghost Runner credits go a long way.

17 Dec 2014 FourLeaf

I'm having issues with Curtain Wall with this deck against blue sun. Lady doesn't do the job very well since she takes 2 counters to get through once. What is your answer for this? Also my vamps don't feel like they're very good against the match up either. Blue suns burst economy is just silly. You can have them broke and next turn they're at 6-13 without taking a click. I realize they're for other matches like NBN FA.

18 Dec 2014 BTrain

@Four_LeafBlue Sun is immune to a lot of tricks like Vamp, even Account Siphon, and yeah, Curtain Wall can be a bear for any runner, but here's the up side of it for us: it's a card that's best as the outermost piece of ice on a server. While there, it's at 10 strength. If it's not there, its strength is only down to 6. That gives us an interesting option that we normally wouldn't consider against Blue Sun: Parasite. If they pick up the Curtain Wall and replace it on the outside of the server, it becomes breakable with Refractor. If they leave it, it dies. It's still a pretty troublesome piece of ice to deal with, but there are ways around it.

Blue Sun gives a lot of decks issues just because of how robust its economy is, so instead of trying to go toe-to-toe and get them in an economic headlock (it won't happen, not with Shaper. Leela is the best at that with Inside Jobs, Emergency Shutdowns, and her ability), we have the advantage of being able to outpace them and apply pressure across all servers. Keep them off their game as opposed to running headlong into, well, their walls.

21 Dec 2014 SlySquid

I just played it for the Deck of the Week and won! Lots of fun, I'm sure I fucked up a lot of plays cause it was my first shaper game, but I got the win and I think that says a lot...

2 Jan 2015 HiggsBozo

The way you play Opus without turning off Kit is to use Tinkering, IMO. I have a Tinkering / Cyber-Cypher / Opus / Vamp build and it never has trouble landing a big vamp.

This is interesting, though. I'm gonna try slotting different influence spreads into this stealth shell.