Trained Pugilist

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The basic idea is to use the Criminal tricks to pressure the corp, especially on their centrals. Try and get Logos into play as soon as you can, then you're in a position where the corp scoring really sets them back. On occasion I've actually been tempted to let the corp score as I know it will advance my own position more than theirs!

With Logos, you can pull whatever card will pressure the server you want and bounce the ice there to make your access easier. Lots of corps will still spend a whole turn to score an agenda, meaning they can be left defenseless at the beginning of your turn, with the exact card you need in your hand.

If the corp has undefended RnD and lightly defended archives, Keyhole is the best card to pull. A full turn of Keyholeing puts a dent in most RnDs (if nothing else, that's several cards trashed even if you don't hit an agenda). If you just need a last agenda for the win, Indexing works well. If you think the corp is holding Agendas in hand or if RnD is locked up tight, Sneakdoor and HQ Interface are your priority. If they're holding combo pieces (Midseasons or Scorched) Utopia Shard can be a good call (this also works well triggering in combo with Keyhole/archive run for a chance to catch an extra agenda). You can, of course, just pull the event you need; a surprise Siphon is always scary!

The deck can suffer if your opponent turtles up and installs\rezzes ice with something like Amazon Industrial Zone; you need to be careful about allowing the corp to rez as it interferes with your ability. Several ice deep on each server makes it harder for her to get in and her ability is left in the corp's hands. I've also had issues going in too fast early on; obviously, an opportunity for an early score is not to be missed, and unlike Iain, her ability doesn't discourage you in that event. But try not to break the bank doing it!

There are a load of cards I'd consider in here too... I think Unscheduled Maintenance might have a home, not only as 'just' a current, also as a way to slow down the corp icing up. Snitch is good, it shows you what ice is where without rezzing it and, provided your memory is good enough, allows you to remember where ones you want to bounce are. Satellite Uplink is good for a similar reason (I guess this is why Leela is on the art!). I was running with Imp, but I swapped that for Indexing; Imp could still be a good call, just memory is already pretty tight and I'm loathe to put more programs in at the moment.

Anyway, as I mentioned, I'm a big fan of how Leela plays, I think she's deceptively disruptive to the Corp's plan, and can't wait to see what other people come up with that's a bit more off the wall than this!

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