Breaking Baad

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This deck is based on one I saw on Reddit an absolute age ago, I think published by InnerFifth.

I think this deck is similar in theory to a Midseason/Scorched deck. It's vulnerable to not having the right bits at the right time, but a handful of new cards have made it slightly more of a threat.

The main plan is to use the huge amounts of money HB has (in here, every card that isn't ice or meat damage is economy) to rez large ice and create superservers that you can score 3 point agendas in.

An additional win condition is punishing the runner for stealing agendas. The deck packs 3 PC and 3 Archives memories, and either 2 PC or 1 PC and 1 AM is enough for a kill when the runner steals 3 points (and guess what? all of the agendas are 3 points). The huge amounts of money you generate SHOULD be enough to guarantee the PCs will hit. I often leave a single 3 pointer in Archives once I have the combo pieces set up in my hand ready to catch an unwary runner.

If you have the PC kill cards in hand, Mushin No Shin is a brilliant card. It is huge economy (2 clicks to play, and gives you 4 clicks and 3 creds, plus 1 extra cred in EtF) and perfectly baits the runner into stealing a 3 pointer. And if they don't steal it? You score it next turn.

Finally, Shinobi can be a kill card if you have enough money, hence the one of to use up the last 3 influence. Bad Pub doesn't hurt you particularly, so it's good to rez anyway to keep the runner on their toes.

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