Im Killin it

GammaCodeX 58

This deck uses all the tricks runners have come to know and fear from Weyland. We use cheap EndRun ice to rush out the first agenda, preferably Project Atlas in style of SuperModernism, then use the threat of Scorched Earth to slow down the runner in the mid game. The high amount of influence allows the full set of Snare!s and Data Ravens while still having the reactive tagging option.

Remember to place agenda counters on all the agendas, even those who don't use them. They are worth 3 credits when Mark Yale hits the table. Power Shutdown and Will-o'-the-Wisp help to keep your ice relevant throughout the game. What to target depends a lot on what you can get, and what you're against, a lot of criminals use faeries a lot, easy to hit with shutdown.

I'd like to hear some feedback! Are you exited for this identity, do you think steelskin will kill the TagNBag archetype? Anything missed in the decklist? Something I should explain, or even change?

2 comments
23 Dec 2014 Kronosdev

Think of adding Executive Boot Camp to tutor for those Snare!, Jackson Howard, and Mark Yale?

23 Dec 2014 GammaCodeX

I don't want to tutor snare. I want it in RnD. At least thats where it has done the most for me in blue sun. Yale I could just add extras of if it turns out I need more of them, but I more or less only want him for added value of counters, and I can get that off of one. Seing mulitples would rarely be benificial. And I don't rely heavily on jackson. The faster draw is largely offset by having to install and use executive. The main effect of Boot camp is of course the rezzing, but I don't think I want that effect.

But good you made me think of it.