Gotta go fast!

Shockingcat 99

This deck went 4/1 at a recent store championship, which went up against Nisei Division, Blue Sun, Black Tree, Core HB, and Replicating Perfection. The scariest one I faced off was Blue Sun and Nisei, as both were proactively trying to kill me, while the only one I actually lost against was RP due to some really good luck for the Corp side and some bad decisions on my part. However I did manage achieve to reach the top 8 for the final round, regrettably I did not manage to stay there, only if I had a decent corp deck instead of mumble jumble last minute deck list :D.

The deck as you can see, just runs all the time, while getting a self generating economy from just running. Typically my starting hand wants to have at least 1 Public Terminal with if possible a Desperado. With the Terminal in play, I essentially can play any of my run events for free (well once a turn), and when I get a second Terminal, I begin making money back, and basically making money for just playing a run event. So each turn is essentially of credit/draw, credit/draw, run, credit/draw, not always in that order.

With both Maker's Eye and Leg Work, I can shift my attention to either HQ or R&D, making me not as predictable as I don't always need to hit HQ to trigger off my abilities, and with Dirty Laundry, I can make a run while making some more money at the end of a run. And with the use of Inside Job/Account Siphon, makes running on remotes sometimes easier, since they have money to Rez, or I'm simply bypassing what they though was safe. Especially with Planned Assault, I almost have my option to pull Inside Job, and with Same Old Thing I can be sure to reoccur a few more times, or some other cool events like Legwork/Maker's eye or maybe an Account Siphon.

I have tons of fun with this deck, and I intend to play for a long while, Ken seems to be my new best friend here, started with Criminals, I think I'll always be a Criminal.

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