Brain Trauma Brain Trauma

Saikron 37

The goal of this deck is to use The Twins, The Foundry, and bioroid ICE to deal really early brain damage. If you can deal 2-4 brain damage during the first few turns, then the possibility that you have Jacksoned/drawn trashed ICE back into your hand throws off runner math and can make it too risky to run without a complete rig and a huge credit pool.

Yes, Zed 1.0 is cheap to break, but can I pass it 3 times?

I chose operation econ, because my dream victory is flatlining by rezzing Janus, tutoring Janus, and discarding Janus for the equivalent of "Take 8 brain damage or click 8 times." I need 15 credits and a rezzed The Twins ASAP for that.

I'm not 100% satisfied with SanSan, but I think it does give me an alternate win condition and it follows my general strategy of having one super dangerous remote.

I haven't tested the deck yet, and I'm anticipating it being rough sailing at first. It will take a lot of experience to know when to install ICE and when to go for the throat by trashing ICE with The Twins.

6 comments
12 Jan 2015 pinksky

Why you use Sweeps Week? It has anti-synergy with brain damage, I think.

12 Jan 2015 Saikron

@pinksky It definitely does, but I'm not sure of a faster way to get credits to prepare for Janus flatline. After 1 or 2 brain damage, Beanstalk Royalties is strictly better, so I'm still thinking about how to shift the influence around if I switch to Beanstalk.

12 Jan 2015 Saikron

@HollowsHeart Oh! Thanks, forgot about Restructure. I think with Profiteering I run the risk of making some of my ICE free to break, but it might be exactly what I need if the taxing strategy is out the window and I'm going straight for the flatline.

12 Jan 2015 Doragunov

Zed 1.0 with the twins is fucking awesome!!!!!!!

12 Jan 2015 HollowsHeart

Also to consider is Gyri Labyrinth , which can flatline once some brain damage is already in the mix, and unlike Zed 1.0 doesn't have to be put behind something else.