Max's little Darwin

nottheonlysaint 28

MaxX is Maxed Out.

The punk's goal is to beef up a Darwin nightmare and burn through "The Man's" R&D. With her attitude, she can't hold a job, thus, a drip income is the only way her budget doesn't fall flat at the end of the month. [And a few side bets never hurt.] Moreover, no card draw for a woman who can burn through a stack of trash like nothing, and if Darwin's pet was to fall victim to her bipolar trash/draw, she has a few tricks to correct the havoc. D4v1d saves lil Darwin from needing to stockpile too much and getting wiped by a virus purge. And finally a Deep Red set because Max's 'rents forced her to join chess club as a kid, and it's been apart of her life ever since.

55 cards give you about 17 turns before Maxi runs completely out of cards. If most games are 13-16 you should be solid.

Added Bonus: Quest Completed and Notoriety. High risk; high reward. A challenge, a blessing, and playing it provides exactly the same feeling little Maxine, over here, had when she played her first Legend of Zelda game; Knowledge, Power, and Courage.

2 comments
14 Jan 2015 NetWalker

have you thought about having knights?

15 Jan 2015 nottheonlysaint

Good question I thought a lot about this myself but ultimately I decided that: I could use Bishop to target specific ice to make them weaker for Darwin, I can use David to tackle huge ice, and because Darwin and Knight cost the same to break routines, Darwin is just a less specific Knight.