Crazy Train - 3n91n3 49

gumonshoe 2987

I had a hard time getting it down to 49, but this is the deck. Same as the last one, minus two ice, a marked, an acquisition, and a breaking news. It might be more consistent, but I'm not sure its noticeable. This is the variant calmisha played against.

IT remains a solid addition, but it seems like I should stream a few games to show my style because no one else seems to understand how i get it to work.

DBS & turtle are the most desirable cards to install and rez. sansan, pad, and it are after that. marked is occasionally something you fall back on.

4 comments
22 Jan 2015 Jashay

How do you find Turtlebacks? They just seemed like a situational PAD Campaign to me

22 Jan 2015 gumonshoe

turtlebacks is great. this spams remotes, so you get paid to do that. it gets better when you have two and you get architect to fire. and scoring license acquisition with turtles can make you money, too.

22 Jan 2015 Snake Eyes

Interesting build. I totally get Turtlebacks working here - though IT Department seems like it would be harder to pull off due to the lower ICE count and high remote spread.

Have you considered adding in Guard to prevent Inside Jobs on your IT Department server?

23 Jan 2015 gumonshoe

I've not, because I often 2x or 3x ice the IT remote if I'm planning to turn it on (or SanSan occasionally). It's better for me if the runner pays for a couple ice and loses out at the level I want them too.