Weyland Advanced v2 - Because FREE ICE

jawZ 50

Weyland Glacier with FA - Concept - Little Playtesting

This deck is all about advancing ICE and rezzing it for free. It should operate with very low money as nearly every card does cost literally nothing or 1-2. After the advancement tokens become useless on most of the ICE, you can transfer them over to Ice Wall or play ToL for an agenda score.

I'm very interested to read about your own ideas for this decktype. Food for thought is always welcome.


v2 changes:

Included:

Builder - I was falsely hesistant to add it, because once most of the ICE is advanced the Tokens are basically just useful for Ice Wall, ToL and CP. But the tax and speed it adds is worth it and very needed. If they can't Parasite the Ice Wall they have to pay later in the game as well.

GLC - A small amount of money was lacking, so I went with the GLC pack for a bit of speed as well.


Excluded:

Project Atlas - It's a fantastic agenda, but it's just not that crazy useful in this deck like in most Scorched decks. I tried to lower the agenda density because this decktype is especially lacking in the early game. This one's an open case though.

Geothermal Fracking - Same reason as stated above, this one also doesn't really fit, going overboard with BP for money we don't really need.

Archived Memories - Getting back ToL is nice, but Howard should be sufficient. I have to test the FA needs a bit more though.

5 comments
26 Jan 2015 LastTriceratops

I have a very similar concept in mind - check out my published decks - except I use Titan Transnational instead of BWBI. I kept going back and forth, but I think that while the credit for advancing ice is great at first, the additional agenda counters plus the synergy of things like Project Atlas and Trick Of Light might give more overall benefit? The two extra influence doesn't hurt either.

26 Jan 2015 LastTriceratops

Oh also, I'm not sure your ice covers all your bases. You might run into some trouble in the early game getting ice that you can afford to rez (advancing space ice to no-cost is gonna take up some serious clicks). I also think 3 builders might be overkill. And I wonder about the Archers - i mean, they're great, but you may be better off with the already-nasty space ice. I'm not sure you'll want to give up agenda points in a deck like this?

26 Jan 2015 jawZ

Hey, thanks for commenting.

So first of all: Yes, you will run into problems early game, and you are going to let the Runner access for one or two turns pretty often. A worse early game than most corps, it's indeed not great. But this deck is trimmed to get tokens asap and with reduced clicks/cost (Builder, SC, ToL, Kaguya, to some extend SG). After you survived the first turns, you get beefy ICE so fast, it's crazy.

But maybe going without Archer, playing with another cheap (ETR) ICE instead and going with the BP-free route adding NAPD is the right call, since we can't even punish a 3-pointer steal with Punitive -> and this may be another optional way out, if you can/want fit in three. I will try both out for sure.

Builder is actually no problem at all late into the game, because you can just move it (or them) in front of an Ice Wall server. If they break it, it's costly, and if they don't Ice Wall stacks up and gets crazy expensive as well. It's fantastic overall and saves you 2 credits AND clicks.

Your note on the ID choice makes me kind of sad, because it may just be the bitter truth that it's not even really helping the decktype more than other IDs. You may save some credits in the game, especially early where this deck struggles, but the thing is that I'm trying to totally get rid of this slow and click intensive mechanic right when the game starts, so yeah, maybe an ID change is better, not sure right now.

28 Jan 2015 LastTriceratops

Have you had a chance to try this out yet? My Titan Transnational variant on this theme is pretty much poop, at least judging from like 3 games. I'm not totally sure what it needs - wondering if you've had better luck with BWBI.

4 Feb 2015 jawZ

I updated this deck and changed a lot to give the ID more meaning. I also completely missed a way to safely score from a Remote, thus switched to serious money and Ash. Got rid of the clunky and slow advance cards, they are not needed. Check the new version if you are interested.