Spam that button!

Diegofsv 1368

Just a crazy idea to make archives a deadly run. The perfect opening hand would be Celebrity Gift + Panic Button. Play CG and then install PB on your HQ. When the inevitable run to HQ comes, buy a lot of cards and get ready to make archives a really dangerous place. Something like 2 shocks and 2 agendas and some protection is enough. The more 1pt agendas in the archives the better, it will make Punitive Counterstrike end the game faster. Interns to control the archives (dont put any Fetal AI there).

15 comments
16 Jan 2014 Kallin

Sounds very funny! Now that I see your deck, I have noticed for the first time that Shock! even works from the archives! Thank you!

16 Jan 2014 Freeman 1.0

Good idea. I like panic buttom to protect first turn against siphon and them makes archives a very dangerous place. I miss hikusai grip in this deck to upgrade the damage in archives, for example.

16 Jan 2014 Diegofsv

Hokusai Grid is sure missed, but I'm not sure what I should remove for it.

16 Jan 2014 falseidol

I've been tinkering with a similar idea, which I know is a goof but in the back of my mind tells me has some real potential. Basically the issue I think is that you telegraph exactly what you're doing (or at least, that it's part of SOME KIND of plan), and I'm not sure how to best bait them into checking archives. Even a shock or two in there means they probably won't run it for desperado/datasucker.

My suggestion: be a little sneakier with getting cards into archives (such as with power shutdown). If you can get them to hit 3-4 agendas, they take that much damage with PE identity, and punitive counterstrike is TOTAL number of agenda points stolen, meaning you can very likely finish them off after they access.

Alternatively, switch to RP might not have the upfront damage that PE has, but it bullies them harder into running archives if you are advancing cards and they need to hit a central first before looking at your remotes. With a couple shocks and ~3 points in archives, you can very likely get your flatline on your turn.

16 Jan 2014 Diegofsv

Power Shutdown is a little hit or miss, since you don't have the control of what you put in archives. Yeah, its a little goofy, and yes, you are showing the runner what you are doing. But in worst case scenario, you are making a central server impossible to reach without spending a single defense system. Its a good start. And you can stay full of Fetal AIs and snares in your hand, making HQ as deadly as archives. Interns just make it awesome, since archives works almost like a extension of your HQ (Almost). I was thinking about adding more cards that get cards from archives back, but the ICE suite is just too good to change it. Another interesting thing is that, with so much agendas, the runner needs to be extra careful running. He will probably get few agendas at a time, leaving time for you to score agendas as well. Just remember to clean your archives when he reach 4 agenda points. Try not to fill archives with more than 4 agendas at a time (and never a Fetal AI....keep this in your hand always, together with snares of course). Protect your R&D with a Snoop. A counter there is enough to make any careless run fatal. I do think that, while this is a crazy funny idea, it is possible to win with it.

16 Jan 2014 Kallin

What about Jackson Howard instead of Interns? His ability is not that straight but he brings back more cards than Interns and draws additional cards.

16 Jan 2014 x3r0h0ur

For those interested in panic button in jinteki, here is an interaction that hit me last night around my 4th beer. Jinteki has always wanted 'positional ice' and meat grinder style server protection right? We now have the tools in place, and more are coming!

Use panic button and precog to set up and draw the cards you want as you find them, include 1-2 sunsets to correct the server layout. Essentially building a whirlpool/inazuma -> tsarugi -> data mine -> junebug/snare server is MUCH easier when you can scry 5 cards and later change the order. Midori helps, but probably isn't worth the deck space. Add in shipment from mirrormorph to work with panic button, and suddenly we can make our deathtraps in 1 turn and start pushing out traps/agendas!

Also if ice just isn't coming how you want, you can precog into snare, shock, fetal AI, and when the runner says "access" you have a paid ability window to draw up all that nastiness (narrow window, but still 'something you can do in this archetype').

16 Jan 2014 Toobiased

I had a pretty similar idea for Punitive Counterstrike in Jinteki, but there are so many ways around it.

First, I'm pretty sure people will start installing one Plascrete against Jinteki. Second, whenever you get more than 3 agenda points in one run I would definitely just run and jackout somewhere else. Punitive just works for the last run!

17 Jan 2014 apo

falseidol: they need to hit a central first before looking at your remotes. With a couple shocks and ~3 points in archives, you can very likely get your flatline on your turn

If I'm correctly reading the Timing Structure of a Run 1.1, runner can make a run on not protected archives and jack out prior to accessing, thus satisfying RP ability.

Toobiased: Punitive just works for the last run!

nope, last turn

17 Jan 2014 Toobiased

Nice must have misread that! Definitely a nice card this will now force Plascretes against a lot of corps. Getting into a server with a 3 point agenda just got a whole lot more dangerous, especially if you spent all your money getting in!

17 Jan 2014 Ajar

Like others, I'm concerned about Plascretes. I also play Stabteki, and am eyeing Punitive Counterstrike covetously, but I just can't justify turning on their Plascretes unless I can also threaten net damage kills with EMP or Ronin. Space is so tight, though, I don't know what you'd cut.

18 Jan 2014 falseidol

I look at Punitive Strike as more of a setup, because more likely than not, the runner will take the damage for fear of not having their plascrete when they "need" it, only to get finished off by a Ronin or possibly just an EMP. Conversely, if you can get them to take a little damage on it, you have the threat now of being able to punch through it, and maybe the Scorch to back it up.

18 Jan 2014 falseidol

apo: If I'm correctly reading the Timing Structure of a Run 1.1, runner can make a run on not protected archives and jack out prior to accessing, thus satisfying RP ability.

You are correct, they don't have to access, but in its very likely that they will, unless a shock-archives strat becomes pretty staple for Jinteki. And if t hey DO know what you're up to, they might try to clear it out before there's a flatline in there

19 Jan 2014 PeekaySK

You are correct, they don't have to access, but in its very likely that they will, unless a shock-archives strat becomes pretty staple for Jinteki.

Um, why wouldn't it? It's a very cheap and effective response to the whole "Dirty Laundry archives to get a card and datasucker tokens" bollocks.

Personally, I'm expecting people to splash Shock! just as much as they splash Snare!, if not more.

22 Jan 2014 Diegofsv

Punitive Counterstrike is sure easy to be dealt with, but waiting for a plascrete to start running gives you a great advantage to score these fast agendas. You can go for a more net damage removing both chum and swordsman for EMP or Ronin..I would probably go for EMP