A Day Late 2.5

Fortunasown 175

Ok latest version of this deck. For its history: I started with a core concept based on losing a local event after accessing the winning agenda...only to have it be NAPD with me at 3 credits. I decided to build a deck that was exceedingly simple, one that tried to make every agenda not inaccessible, but just a little too much to steal. I settled on Jinteki because of The Future Perfect and Fetal AI. That combination meant that a runner without credits would never steal one of my agendas.

The first testing took place in RP, which is where the name originated but I found the click loss was just not helping me enough, so I migrated mostly the same list into Nesi as it had the most to offer. I was already using some psi Ice with the understanding that I could force the runner to break (which can be fairly taxing) pay (and maybe make accessing pointless) or get the effect. The Nesi Id therefor was offering me an early engine and a late game discount.

I played around with a number of Ice trying to hit the sweet spot on the tax to cost front. I had at various times a number of trace ice. Viper tested very well, as did caduceus. They are gone only for influence concerns, not effectiveness.

The next big shift was when I realized how paywall implementation and Future Perfect interacted. Being able to go to 0 and still have a 50/50 (one you won't even be paying for) is infuriating for runners, and really shores up some innate weaknesses in this strategy. Combined with Subliminal Messaging, unless they can drop the currant you make a credit if they run (successfully of course) or if they don't run at all.

Now to the changes here. I loved my tollbooths, but have swapped them for wormholes. I like the idea of the flexibility and the ability it has to become a psi Ice its self. Being able to be rezzed for 9, 7, 5, or 3 doesn't seem to be a bad thing either.

I added psychic fields and shell corps to bait them. But I lost Cerebral Cast to do it. Its a loss for a gain I believe, but there have been rare instaces where it has come in vital handy. But that's netrunner.

All told I don't see this winning any regionals, but I feel it is a fairly solid deck and it is fun to play.

3 comments
9 Feb 2015 locusshifter

Welcome to a world where Pop Up pays you 2. Evil, evil stuff.

10 Feb 2015 trogdor

With Wormhole, do you see room for Trick of Light? Not sure what you'd take out.

10 Feb 2015 Fortunasown

I've been thinking about that myself. The big drawback is emergency shutdown, but I don't know if that is enough of a reason to not include the card. I'd drop the shell corporations, give it a try. Thanks for the comment.